vrecko
virtual reality framework
|
#include <EventDispatcher.h>
Public Attributes | |
std::string | sender |
osg::ref_ptr< VreckoMessage > | conditionalMessage |
osg::ref_ptr< VreckoMessage > | activationMessage |
Public Attributes inherited from vrecko::EventDispatcher::ICSBase | |
friend | EventDispatcher |
std::string | receiver |
std::string | receiverPin |
InterconnectionType | type |
Additional Inherited Members | |
Public Member Functions inherited from vrecko::EventDispatcher::ICSBase | |
ICSBase () | |
void | setReceiverPtrDirty () |
BaseClass * | getReceiverPtr () |
Protected Member Functions inherited from vrecko::EventDispatcher::ICSBase | |
VRECKO_EXPORT BaseClass * | getReceiverPtrCore () |
Protected Attributes inherited from vrecko::EventDispatcher::ICSBase | |
BaseClass * | _receiver_ptr |
This is just a cache. If the pointer is NULL, it is "dirty" and should be recached on the next use. More... | |
osg::ref_ptr<VreckoMessage> vrecko::EventDispatcher::ICS::activationMessage |
osg::ref_ptr<VreckoMessage> vrecko::EventDispatcher::ICS::conditionalMessage |
Might be NULL (in case of FORWARD_MESSAGE behavior) or a message if the event should be sent only if it is of certain value (ACTIVATE_INPUT behavior). (The incoming message would be than compared to this reference one)
std::string vrecko::EventDispatcher::ICS::sender |