vrecko
virtual reality framework
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vrecko
Vrecko - the Virtual Reality Engine
Dynamic Art module
L-system plant modeler - module for Vrecko
Head Up Display module
Space Partitioning - module for Vrecko
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Member
AP_LSystem::AbstractTurtle::randomTurnPitchRoll
(std::vector< Parameter > &p)=0
Not implemented
Member
AP_LSystem::AbstractTurtle::resetValues
()
Not implemented.
Member
AP_LSystem::AbstractTurtle::rollArround
()=0
Not implemented
Member
AP_LSystem::LongString::matchLeft
(char ch, int pos, const std::string *ignore=NULL, const std::string *consider=NULL)
Implement consider
Member
AP_LSystem::LongString::matchRight
(char ch, int pos, const std::string *ignore=NULL, const std::string *consider=NULL)
Implement consider
Member
APDYNAMICART::BrushStrokeControlPoint::frenetFremeComputed
make this private....
Member
APDYNAMICART::METHOD_REQUEST_INPUT
(Sensor_0_actionMain, MessageBool, MessageBool, DAEnvironment)
- save current state of ArtWork (for UNDO/REDO)
Member
APDYNAMICART::PoA::getUpdateFlag
()
later
Member
APDYNAMICART::ToolEraser::activate
()
Member
APDYNAMICART::ToolSlice::activate
()
Class
APDYNAMICART::ToolTongs
- write something abou what this tool do and some other info...
Member
APDYNAMICART::ToolTongs::activate
()
File
BoundingVol.h
getVertexN(), getVertexP() - examine the functionality
File
Clouds.h
Add more randomness to the cloud position - see Cloud2DPlacement class. Now that the clouds can overlay each other, it should be far easier to do.
Member
DAControlPoint::frenetFremeComputed
make this private....
Member
MagicWandTool::activate
()
Class
PseudoRand2DPlacement
Add more variability and randomness, replace the grid for something else.
Member
SliceTool::activate
()
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