vrecko
virtual reality framework
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#include <Ability.h>
Classes | |
struct | ParameterStruct |
Public Types | |
typedef std::vector < ParameterStruct > | ParameterVector |
Vector of the description of parameters. More... | |
Public Types inherited from vrecko::BaseClass | |
enum | NotificationTypes { NOTIFICATION_DELETE_CLASS = 1, NOTIFICATION_EO_REGISTERING = 2, NOTIFICATION_EO_UNREGISTERING = 4, NOTIFICATION_PROGRAM_TERMINATION = 8, NOTIFICATION_ALL = 0xFFFFFFFF } |
Public Member Functions | |
virtual | ~Ability () |
copy constructor More... | |
const std::string & | getName () const |
Returns the ability name. More... | |
void | setPluginName (const char *pName) |
Sets the plugin name. More... | |
const std::string & | getPluginName (void) const |
Returns the plugin name. More... | |
const std::string & | getID (void) const |
Returns ability the identification string. More... | |
void | setID (const char *pID) |
(Internal usage, most people should not need to use it.) Sets the ability ID. More... | |
virtual void | clean (void) |
void | setOwner (BaseClass *owner) |
(Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More... | |
BaseClass * | getOwner (void) |
Returns the ability owner. More... | |
virtual ParameterVector * | getParameterVector (void) |
Return vector of the parameter description. More... | |
bool | isUpdated (void) |
Set update flag. More... | |
virtual const std::string & | getSenderString (void) |
Returns the identification string of sender. More... | |
Public Member Functions inherited from vrecko::BaseClass | |
BaseClass (const char *startingSenderString) | |
The main constructor. More... | |
BaseClass (BaseClass &bc) | |
Copy constructor. Probably not really used. More... | |
virtual | ~BaseClass () |
Destructor. More... | |
virtual bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL) |
Core initialization. More... | |
virtual bool | initializeFromString (const char *xmlString) |
Helper method that allows to initialize ability from a XML-formatted string. More... | |
virtual void | update (void) |
This method is called periodically in case this instance is registered in Scheduler. More... | |
virtual XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
Save current setting into a XML node. More... | |
bool | inputPresent (const std::string &name) |
Returns true if input pin (not request inputpin ) with given name is present. More... | |
bool | outputPresent (const std::string &name) |
Returns true if output pin (not request output pin) with given name is present. More... | |
void | addInputPin (InputPinBase *pin) |
Adds an input pin. More... | |
void | removeInputPin (InputPinBase *pin) |
Removes an input pin. More... | |
void | addOutputPin (OutputPinBase *pin) |
Adds an output pin. More... | |
void | removeOutputPin (OutputPinBase *pin) |
Removes and output pin. More... | |
void | addRequestInputPin (RequestInputPinBase *pin) |
Adds a request input pin. More... | |
void | removeRequestInputPin (RequestInputPinBase *pin) |
Removes a request input pin. More... | |
void | addRequestOutputPin (RequestOutputPinBase *pin) |
Adds a request output pin. More... | |
void | removeRequestOutputPin (RequestOutputPinBase *pin) |
Removes a request output pin. More... | |
bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
Registers an observer that will be notified if a specific change occurs. More... | |
bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
Unregisters a previously registered observer. More... | |
virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
Internal method for processing the events. More... | |
virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
Internal method for processing the requests. More... | |
void | reportError (const std::string &error) |
Print error message. More... | |
void | setPriority (long int pr) |
Sets the priority. (Possible problems - read the full description for more info) More... | |
long int | getPriority (void) const |
Returns current object priority. More... | |
void | setAttribute (const std::string &attr_name, int attr_value) |
Sets an attribute value. More... | |
int | getAttribute (const std::string &attr_name) |
Returns attribute value. More... | |
int | getAttribute (const char *attr_name) |
Returns attribute value. More... | |
void | deleteAttribute (const std::string &attr_name) |
Delete an attribute. More... | |
void | setSceneFile (const std::string &sceneFileName) |
Set the name of the file this component was in (and possibly will be saved to). More... | |
const std::string & | getSceneFile () const |
Get the name of the file this component was in. More... | |
virtual void | preInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual void | postInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (const char *xmlString) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
InputPinBase * | getInputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
OutputPinBase * | getOutputPin (const char *strName) |
Returns pointer to an output pin with specified name. More... | |
RequestInputPinBase * | getRequestInputPin (const char *strName) |
Returns pointer to an request input pin with specified name. More... | |
RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
Protected Member Functions | |
Ability (const char *theAbilityName) | |
Protected Member Functions inherited from vrecko::BaseClass | |
bool | sendNotifications (unsigned long notificationType, void *notificationData) |
virtual int | processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData) |
Process an incoming notification. More... | |
IOPinBase * | findPinInList (const char *strName, PinList *pinList) |
Internal method to find a given pin in a given list. More... | |
Protected Attributes | |
BaseClass * | pOwner |
Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More... | |
std::vector< std::string > | parameterString |
bool | updated |
Update flag. It is used for save. More... | |
Protected Attributes inherited from vrecko::BaseClass | |
AttributeMap | attribute |
MTReadWriteLock | attributeLock |
std::string | senderString |
MTLock | notificationsLock |
std::vector < NOTIFICATION_DESCRIPTION > | notifications |
long int | priority |
const std::string * | sceneFile |
PinList | inputPinsList |
PinList | outputPinsList |
PinList | requestInputPinsList |
PinList | requestOutputPinsList |
Additional Inherited Members | |
Protected Types inherited from vrecko::BaseClass | |
typedef std::map< std::string, int > | AttributeMap |
Attributes. More... | |
typedef std::vector < osg::ref_ptr< IOPinBase > > | PinList |
Ability class represents ability of any entity in VRECKO.
typedef std::vector<ParameterStruct> vrecko::Ability::ParameterVector |
Vector of the description of parameters.
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protected |
Main ability constructor.
The constructor should contain only the very basic initialization (setting variables to zero etc.) AND setting the priority AND adding the ability to the scheduler/setting the update frequency. (The reason for setting these two things is that the user can also specify them in the XML file to overwrite default setting. This will be processed after the constructor, but before the initialize().)
The main initialization should be made in the initialize() method. The reason is that in the constructor, the Ability doesn't know who will be its owner and what will be its ID.
Note that there is no default constructor, so the programmer is forced to use this one and name their ability. Also note that this constructor is protected, so the Ability class cannot be constructed directly, only its descendants can (and in their constructors they can use this constructor without problems).
theAbilityName | is usually the name of your class, e.g. "ObjectEffect". |
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virtual |
copy constructor
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inlinevirtual |
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inline |
Returns ability the identification string.
This is either:
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inline |
Returns the ability name.
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inline |
Returns the ability owner.
The owner is in almost all cases an EnvironmetObject class, so you can safely cast it to EO, i.e. ((EnvironmentObject*)getOwner())
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inlinevirtual |
Return vector of the parameter description.
Reimplemented in base::ShowFDH, and base::Rotate.
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inline |
Returns the plugin name.
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virtual |
Returns the identification string of sender.
The sender string might be for example something like "EO|2073#Ab|Modeller::ModellingTool#Grab", which means Environment object #2073, Ability with ID "Modeller::ModellingTool" with "Grab" input or output (depending on the usage).
Reimplemented from vrecko::BaseClass.
bool Ability::isUpdated | ( | void | ) |
Set update flag.
Return true if ability is updated else false Is the ability periodically updated?
Returns true if the ability is scheduled to be updated automatically at a given time interval (might be X Hz or simply every frame)
void Ability::setID | ( | const char * | pID | ) |
(Internal usage, most people should not need to use it.) Sets the ability ID.
Called automatically by the World::createAbility().
If the parameter is NULL or an empty string the standard ability ID will be used (plugin name + "::" + ability name). Note that calling the setPluginName() causes the ID to be set back to the default value.
pID | (const char *) |
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inline |
(Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly.
owner | (BaseClass *) The owner object, in most usual cases it is an EnvironmentObject class. |
void Ability::setPluginName | ( | const char * | pName | ) |
Sets the plugin name.
Should be only used by plugins when constructing the ability (in their getAbilityInstance() method).
pName | (const char *) |
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protected |
VYHODIT --------------------------------— Vector of parameterString
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Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class.
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Update flag. It is used for save.