vrecko
virtual reality framework
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uchovava informace o statickem modelu, jeho data v pameti a pocet referenci (instanci modelu ve scene) More...
#include <ModelManager.h>
Public Member Functions | |
GeometryState () | |
GeometryState (EnvironmentObject *eo) | |
osg::ref_ptr< EnvironmentObject > | GetGeometry () |
vrati data modelu More... | |
void | RemoveGeometry () |
smaze data modelu More... | |
int | Count () |
vrati pocet referenci na model More... | |
void | AddReference () |
zvysi pocet referenci na model o 1 More... | |
void | RemoveReference () |
snizi pocet referenci na model o 1 More... | |
uchovava informace o statickem modelu, jeho data v pameti a pocet referenci (instanci modelu ve scene)
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zvysi pocet referenci na model o 1
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vrati pocet referenci na model
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vrati data modelu
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smaze data modelu
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inline |
snizi pocet referenci na model o 1