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vrecko
virtual reality framework
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Classes | |
| class | MidpointDisplacementAlgorithm |
| class | PerlinNoiseAlgorithm |
| class | RandomFaultsAlgorithm |
| class | TerrainAlgorithm |
| class | Default |
| class | GeneratedTerrainProperties |
| class | HeightMapProperties |
| class | MidpointDisplacementProperties |
| class | PerlinNoiseProperties |
| class | RandomFaultsProperties |
| class | TerrainProperties |
| class | Terrain2D |
| 2D terrain based on height map which consists of multiple equally large segments. More... | |
| class | Terrain2DSegment |
| Represents a single segment of a two-dimensional terrain which consists of a grid of NxN points (where N >= 2) in the XZ plane (in OSG coordinates) with the value in the Y axis representing height of the point. More... | |
| class | TerrainAbility |
| class | TerrainRandom |
| class | TerrainUtility |
Enumerations | |
| enum | TerrainAlignment { Left, Centre, Right } |
| enum | DataSourceType { None, Image, Algorithm } |
| enum | AlgorithmType { Displacement, Faults, PerlinNoise } |
| enum | InterpolationType { Linear, Cosine } |
| enum | FileTypeExport { MAX3DS, OBJ, IVE, OSG, FLT, AC, FBX } |