vrecko
virtual reality framework
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rozhrani pro objekty, ktere zajima udalost Delete More...
#include <ModelManager.h>
Public Member Functions | |
DeleteObserver () | |
virtual void | DeleteUpdate (osg::ref_ptr< EnvironmentObject > deletingObject, int num, ModelType modelType)=0 |
rozhrani pro objekty, ktere zajima udalost Delete
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inline |
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pure virtual |
metoda, ktera se zavola, nastane-li udalost Delete v pozorovanem objektu, deletingObject - objekt, ktery se maze, num - aktualni pocet stejnych objektu ve scene (pocet referenci), modelType - typ modelu
Implemented in Cache.