#include <SP_ObjectInterface.h>
vrecko::SP_ObjectInterface::SP_ObjectInterface |
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vrecko::SP_ObjectInterface::~SP_ObjectInterface |
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Computes the collisions between objects. Returns "false" in case of error.
[*colPoints] may be NULL on the input. In case there is no collision, it will still be NULL at the end, otherwise the structure will be created and the pointer to it returned.
[colPoints] may also be NULL, which means that no collision points are to be returned. The reason to make such a call is to update the internal structures of the Object col. det. class.
Reimplemented in APSpacePartitioning::PointShellVSVoxel_Object.
int vrecko::SP_ObjectInterface::getId |
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usually one of the SP_OBJECT_INTERFACE_ID__* constants
int vrecko::SP_ObjectInterface::objIntId |
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The documentation for this class was generated from the following file: