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vrecko
virtual reality framework
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Classes | |
class | Avatar |
class | AxisLock |
class | Border |
class | Box |
class | Cone |
class | Cylinder |
class | Damper |
class | Drag |
class | Filter |
class | Grid |
class | Log |
class | Marker |
class | MarkerFactory |
class | NavSphere |
class | Plane |
class | ProxiBorder |
class | ProxiBox |
class | ProxiCone |
class | ProxiCylinder |
class | ProxiSphere |
class | Sphere |
class | Trace |
class | Vibration |
class | VibrationLabel |
class | VibrationLabelActivator |
Functions | |
osg::Vec3 | ControlActualPositionReturnCleanPosition (osg::Vec3 Actual) |
bool | ControlActualPosition (osg::Vec3 Actual) |
osg::Vec3 | Vibrate (float frequency, float amplitude, osg::Vec3 direction) |
osg::Vec3 | ForceTransformFunction (float maxforce, osg::Vec3 force) |
float | SmoothEnding (float t) |
Variables | |
osg::Timer | timer |
osg::Timer | vtimer |
bool VirtualFixture::ControlActualPosition | ( | osg::Vec3 | Actual | ) |
osg::Vec3 VirtualFixture::ControlActualPositionReturnCleanPosition | ( | osg::Vec3 | Actual | ) |
osg::Vec3 VirtualFixture::ForceTransformFunction | ( | float | maxforce, |
osg::Vec3 | force | ||
) |
float VirtualFixture::SmoothEnding | ( | float | t | ) |
osg::Vec3 VirtualFixture::Vibrate | ( | float | frequency, |
float | amplitude, | ||
osg::Vec3 | direction | ||
) |
osg::Timer VirtualFixture::timer |
osg::Timer VirtualFixture::vtimer |