#include <Cylinder.h>
VirtualFixture::Cylinder::~Cylinder |
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inline |
void Cylinder::apply |
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PHANToM * |
pPHANToM, |
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osg::Vec3 & |
force |
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) |
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void Cylinder::display |
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void |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Cylinder::getXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * |
pDocNode | ) |
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bool Cylinder::loadXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * |
pParametersNode | ) |
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void Cylinder::postInitialize |
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void |
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void Cylinder::preInitialize |
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void |
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void Cylinder::processEvent |
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const std::string & |
input_name, |
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void * |
value |
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) |
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void Cylinder::update |
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void |
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bool VirtualFixture::Cylinder::active |
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protected |
bool VirtualFixture::Cylinder::all_on |
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protected |
osg::Vec4 VirtualFixture::Cylinder::color |
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protected |
osg::Vec4 VirtualFixture::Cylinder::color2 |
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protected |
osg::Group* VirtualFixture::Cylinder::gnode |
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protected |
osg::Geode* VirtualFixture::Cylinder::node |
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protected |
osg::Geode* VirtualFixture::Cylinder::node2 |
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protected |
float VirtualFixture::Cylinder::nullradius |
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protected |
PHANToM* VirtualFixture::Cylinder::PHANToMDevice |
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protected |
osg::Vec3 VirtualFixture::Cylinder::position |
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protected |
bool VirtualFixture::Cylinder::pushing |
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protected |
float VirtualFixture::Cylinder::pushingforce |
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protected |
float VirtualFixture::Cylinder::radius |
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protected |
float VirtualFixture::Cylinder::stiffness |
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protected |
osg::MatrixTransform* VirtualFixture::Cylinder::tnode |
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protected |
float VirtualFixture::Cylinder::transparency |
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protected |
float VirtualFixture::Cylinder::transparency2 |
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protected |
osg::Vec3 VirtualFixture::Cylinder::vector |
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protected |
bool VirtualFixture::Cylinder::visible |
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protected |
The documentation for this class was generated from the following files:
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Cylinder.h
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Cylinder.cpp