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virtual reality framework
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VirtualFixture::Cylinder Class Reference

#include <Cylinder.h>

Inheritance diagram for VirtualFixture::Cylinder:

Public Member Functions

 Cylinder ()
 
 ~Cylinder ()
 
void apply (PHANToM *pPHANToM, osg::Vec3 &force)
 
void processEvent (const std::string &input_name, void *value)
 
void preInitialize (void)
 
void postInitialize (void)
 
void update (void)
 
void display (void)
 
bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *pParametersNode)
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
getXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 

Protected Attributes

PHANToM * PHANToMDevice
 
bool all_on
 
bool active
 
bool visible
 
osg::MatrixTransform * tnode
 
osg::Group * gnode
 
osg::Geode * node
 
osg::Geode * node2
 
float transparency
 
float transparency2
 
osg::Vec4 color
 
osg::Vec4 color2
 
osg::Vec3 position
 
osg::Vec3 vector
 
float radius
 
float nullradius
 
float stiffness
 
float pushingforce
 
bool pushing
 

Constructor & Destructor Documentation

Cylinder::Cylinder ( )
VirtualFixture::Cylinder::~Cylinder ( )
inline

Member Function Documentation

void Cylinder::apply ( PHANToM *  pPHANToM,
osg::Vec3 &  force 
)

Process the Events.

void Cylinder::display ( void  )
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Cylinder::getXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *  pDocNode)
bool Cylinder::loadXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  pParametersNode)
void Cylinder::postInitialize ( void  )
void Cylinder::preInitialize ( void  )
void Cylinder::processEvent ( const std::string &  input_name,
void *  value 
)
void Cylinder::update ( void  )

Member Data Documentation

bool VirtualFixture::Cylinder::active
protected
bool VirtualFixture::Cylinder::all_on
protected
osg::Vec4 VirtualFixture::Cylinder::color
protected
osg::Vec4 VirtualFixture::Cylinder::color2
protected
osg::Group* VirtualFixture::Cylinder::gnode
protected
osg::Geode* VirtualFixture::Cylinder::node
protected
osg::Geode* VirtualFixture::Cylinder::node2
protected
float VirtualFixture::Cylinder::nullradius
protected
PHANToM* VirtualFixture::Cylinder::PHANToMDevice
protected
osg::Vec3 VirtualFixture::Cylinder::position
protected
bool VirtualFixture::Cylinder::pushing
protected
float VirtualFixture::Cylinder::pushingforce
protected
float VirtualFixture::Cylinder::radius
protected
float VirtualFixture::Cylinder::stiffness
protected
osg::MatrixTransform* VirtualFixture::Cylinder::tnode
protected
float VirtualFixture::Cylinder::transparency
protected
float VirtualFixture::Cylinder::transparency2
protected
osg::Vec3 VirtualFixture::Cylinder::vector
protected
bool VirtualFixture::Cylinder::visible
protected

The documentation for this class was generated from the following files: