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virtual reality framework
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VirtualFixture::Plane Class Reference

#include <Plane.h>

Inheritance diagram for VirtualFixture::Plane:

Public Member Functions

 Plane ()
 
 ~Plane ()
 
void apply (PHANToM *pPHANToM, osg::Vec3 &force)
 
void processEvent (const std::string &input_name, void *value)
 
void preInitialize (void)
 
void postInitialize (void)
 
void update (void)
 
void display (void)
 
bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *pParametersNode)
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
getXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 

Protected Attributes

PHANToM * PHANToMDevice
 
bool all_on
 
bool active
 
bool visible
 
osg::MatrixTransform * tnode
 
osg::Group * gnode
 
osg::Geode * node
 
osg::Geode * node2
 
float transparency
 
float transparency2
 
osg::Vec4 color
 
osg::Vec4 color2
 
osg::Vec3 position
 
osg::Vec3 vector
 
float radius
 
float nullradius
 
float stiffness
 
float pushingforce
 
bool pushing
 

Constructor & Destructor Documentation

Plane::Plane ( )
VirtualFixture::Plane::~Plane ( )
inline

Member Function Documentation

void Plane::apply ( PHANToM *  pPHANToM,
osg::Vec3 &  force 
)

Process the Events.

void Plane::display ( void  )
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Plane::getXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *  pDocNode)
bool Plane::loadXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  pParametersNode)
void Plane::postInitialize ( void  )
void Plane::preInitialize ( void  )
void Plane::processEvent ( const std::string &  input_name,
void *  value 
)
void Plane::update ( void  )

Member Data Documentation

bool VirtualFixture::Plane::active
protected
bool VirtualFixture::Plane::all_on
protected
osg::Vec4 VirtualFixture::Plane::color
protected
osg::Vec4 VirtualFixture::Plane::color2
protected
osg::Group* VirtualFixture::Plane::gnode
protected
osg::Geode* VirtualFixture::Plane::node
protected
osg::Geode* VirtualFixture::Plane::node2
protected
float VirtualFixture::Plane::nullradius
protected
PHANToM* VirtualFixture::Plane::PHANToMDevice
protected
osg::Vec3 VirtualFixture::Plane::position
protected
bool VirtualFixture::Plane::pushing
protected
float VirtualFixture::Plane::pushingforce
protected
float VirtualFixture::Plane::radius
protected
float VirtualFixture::Plane::stiffness
protected
osg::MatrixTransform* VirtualFixture::Plane::tnode
protected
float VirtualFixture::Plane::transparency
protected
float VirtualFixture::Plane::transparency2
protected
osg::Vec3 VirtualFixture::Plane::vector
protected
bool VirtualFixture::Plane::visible
protected

The documentation for this class was generated from the following files: