#include <Cone.h>
VirtualFixture::Cone::~Cone |
( |
| ) |
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inline |
void Cone::apply |
( |
PHANToM * |
pPHANToM, |
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osg::Vec3 & |
force |
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) |
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void Cone::display |
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void |
| ) |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Cone::getXMLParameters |
( |
XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * |
pDocNode | ) |
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bool Cone::loadXMLParameters |
( |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * |
pParametersNode | ) |
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void Cone::postInitialize |
( |
void |
| ) |
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void Cone::preInitialize |
( |
void |
| ) |
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void Cone::processEvent |
( |
const std::string & |
input_name, |
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void * |
value |
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) |
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void Cone::update |
( |
void |
| ) |
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bool VirtualFixture::Cone::active |
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protected |
bool VirtualFixture::Cone::all_on |
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protected |
osg::Vec4 VirtualFixture::Cone::color |
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protected |
osg::Vec4 VirtualFixture::Cone::color2 |
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protected |
osg::Group* VirtualFixture::Cone::gnode |
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protected |
osg::Geode* VirtualFixture::Cone::node |
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protected |
osg::Geode* VirtualFixture::Cone::node2 |
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protected |
float VirtualFixture::Cone::nullradius |
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protected |
PHANToM* VirtualFixture::Cone::PHANToMDevice |
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protected |
osg::Vec3 VirtualFixture::Cone::position |
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protected |
bool VirtualFixture::Cone::pushing |
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protected |
float VirtualFixture::Cone::pushingforce |
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protected |
float VirtualFixture::Cone::radius1 |
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protected |
float VirtualFixture::Cone::radius2 |
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protected |
float VirtualFixture::Cone::stiffness |
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protected |
osg::MatrixTransform* VirtualFixture::Cone::tnode |
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protected |
float VirtualFixture::Cone::transparency |
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protected |
float VirtualFixture::Cone::transparency2 |
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protected |
osg::Vec3 VirtualFixture::Cone::vector |
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protected |
bool VirtualFixture::Cone::visible |
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protected |
The documentation for this class was generated from the following files:
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Cone.h
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Cone.cpp