#include <Vibration.h>
VirtualFixture::Vibration::~Vibration |
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inline |
void Vibration::apply |
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PHANToM * |
pPHANToM, |
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osg::Vec3 & |
force |
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) |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Vibration::getXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * |
pDocNode | ) |
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bool Vibration::loadXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * |
pParametersNode | ) |
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void Vibration::postInitialize |
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void |
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void Vibration::preInitialize |
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void |
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void Vibration::processEvent |
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const std::string & |
input_name, |
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void * |
value |
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) |
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void Vibration::update |
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void |
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bool VirtualFixture::Vibration::active |
bool VirtualFixture::Vibration::all_on |
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protected |
float VirtualFixture::Vibration::amplitude |
osg::Vec3 VirtualFixture::Vibration::direction |
float VirtualFixture::Vibration::duration |
float VirtualFixture::Vibration::frequency |
PHANToM* VirtualFixture::Vibration::PHANToMDevice |
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protected |
osg::Timer_t VirtualFixture::Vibration::vstart_tick |
The documentation for this class was generated from the following files: