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virtual reality framework
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Vibration.h
Go to the documentation of this file.
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#ifndef VF_VIBRATION
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#define VF_VIBRATION
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#include <
vrecko/Ability.h
>
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#include <vreckoDP/base/PHANToM.h>
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#include <osg/Timer>
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#include "
Auxiliary.h
"
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using namespace
vrecko;
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using namespace
vreckoDP_base;
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namespace
VirtualFixture{
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extern
osg::Timer
vtimer
;
//declare timer for vibration (it's not the same as in auxiliary.cpp !!!!)
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class
Vibration
:
public
PHANToMFilter {
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public
:
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Vibration
();
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~Vibration
() {};
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void
apply(PHANToM *pPHANToM, osg::Vec3 &force);
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void
processEvent(
const
std::string &input_name,
void
*value);
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void
preInitialize(
void
);
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void
postInitialize(
void
);
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void
update(
void
);
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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bool
active
;
//if true, it will be active
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float
frequency
;
//frequency of vibration
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float
amplitude
;
//amplitude of vibration
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osg::Vec3
direction
;
//direction of vibration -> if freq > 20 hz, direction is indistinguisable!!!
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float
duration
;
//how long will vibration last
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osg::Timer_t
vstart_tick
;
//when vibration was started
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protected
:
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PHANToM *
PHANToMDevice
;
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bool
all_on
;
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};
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};
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#endif
src
vreckoAP
VF
Vibration.h
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