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virtual reality framework
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VirtualFixture::VibrationLabel Class Reference

#include <VibrationLabel.h>

Inheritance diagram for VirtualFixture::VibrationLabel:

Public Member Functions

 VibrationLabel ()
 
 ~VibrationLabel ()
 
void apply (PHANToM *pPHANToM, osg::Vec3 &force)
 
void processEvent (const std::string &input_name, void *value)
 
void preInitialize (void)
 
void postInitialize (void)
 
void update (void)
 
bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *pParametersNode)
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
getXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 

Public Attributes

bool active
 
float frequency
 
float amplitude
 
osg::Vec3 direction
 

Protected Attributes

PHANToM * PHANToMDevice
 
bool all_on
 

Constructor & Destructor Documentation

VibrationLabel::VibrationLabel ( )
VirtualFixture::VibrationLabel::~VibrationLabel ( )
inline

Member Function Documentation

void VibrationLabel::apply ( PHANToM *  pPHANToM,
osg::Vec3 &  force 
)

Process the Events.

XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * VibrationLabel::getXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *  pDocNode)
bool VibrationLabel::loadXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  pParametersNode)
void VibrationLabel::postInitialize ( void  )
void VibrationLabel::preInitialize ( void  )
void VibrationLabel::processEvent ( const std::string &  input_name,
void *  value 
)
void VibrationLabel::update ( void  )

Member Data Documentation

bool VirtualFixture::VibrationLabel::active
bool VirtualFixture::VibrationLabel::all_on
protected
float VirtualFixture::VibrationLabel::amplitude
osg::Vec3 VirtualFixture::VibrationLabel::direction
float VirtualFixture::VibrationLabel::frequency
PHANToM* VirtualFixture::VibrationLabel::PHANToMDevice
protected

The documentation for this class was generated from the following files: