#include <Sphere.h>
VirtualFixture::Sphere::~Sphere |
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inline |
void Sphere::apply |
( |
PHANToM * |
pPHANToM, |
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osg::Vec3 & |
force |
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) |
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void Sphere::display |
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void |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Sphere::getXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * |
pDocNode | ) |
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bool Sphere::loadXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * |
pParametersNode | ) |
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void Sphere::postInitialize |
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void |
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void Sphere::preInitialize |
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void |
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void Sphere::processEvent |
( |
const std::string & |
input_name, |
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void * |
value |
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) |
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void Sphere::update |
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void |
| ) |
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bool VirtualFixture::Sphere::active |
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protected |
bool VirtualFixture::Sphere::all_on |
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protected |
osg::Vec4 VirtualFixture::Sphere::color |
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protected |
osg::Vec4 VirtualFixture::Sphere::color2 |
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protected |
osg::Group* VirtualFixture::Sphere::gnode |
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protected |
osg::Geode* VirtualFixture::Sphere::node |
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protected |
osg::Geode* VirtualFixture::Sphere::node2 |
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protected |
float VirtualFixture::Sphere::nullradius |
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protected |
PHANToM* VirtualFixture::Sphere::PHANToMDevice |
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protected |
osg::Vec3 VirtualFixture::Sphere::position |
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protected |
float VirtualFixture::Sphere::radius |
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protected |
float VirtualFixture::Sphere::stiffness |
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protected |
osg::MatrixTransform* VirtualFixture::Sphere::tnode |
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protected |
float VirtualFixture::Sphere::transparency |
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protected |
float VirtualFixture::Sphere::transparency2 |
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protected |
bool VirtualFixture::Sphere::visible |
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protected |
The documentation for this class was generated from the following files:
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Sphere.h
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/Sphere.cpp