#include <NavSphere.h>
VirtualFixture::NavSphere::~NavSphere |
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inline |
void NavSphere::apply |
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PHANToM * |
pPHANToM, |
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osg::Vec3 & |
force |
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) |
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void NavSphere::display |
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void |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * NavSphere::getXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * |
pDocNode | ) |
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bool NavSphere::loadXMLParameters |
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XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * |
pParametersNode | ) |
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void NavSphere::postInitialize |
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void |
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void NavSphere::preInitialize |
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void |
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void NavSphere::processEvent |
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const std::string & |
input_name, |
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void * |
value |
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) |
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void NavSphere::update |
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void |
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osg::Vec3 VirtualFixture::NavSphere::actdir |
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protected |
bool VirtualFixture::NavSphere::active |
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protected |
osg::Vec3 VirtualFixture::NavSphere::actpos |
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protected |
bool VirtualFixture::NavSphere::all_on |
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protected |
float VirtualFixture::NavSphere::amplitude |
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protected |
float VirtualFixture::NavSphere::attenuationparam |
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protected |
int VirtualFixture::NavSphere::attenuationtype |
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protected |
osg::Vec4 VirtualFixture::NavSphere::color |
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protected |
osg::Vec3 VirtualFixture::NavSphere::direction |
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protected |
float VirtualFixture::NavSphere::frequency |
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protected |
osg::Geometry* VirtualFixture::NavSphere::geom |
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protected |
osg::Group* VirtualFixture::NavSphere::gnode |
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protected |
osg::Geode* VirtualFixture::NavSphere::node |
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protected |
osg::Vec3 VirtualFixture::NavSphere::origin |
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protected |
PHANToM* VirtualFixture::NavSphere::PHANToMDevice |
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protected |
float VirtualFixture::NavSphere::radius |
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protected |
float VirtualFixture::NavSphere::stiffness |
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protected |
bool VirtualFixture::NavSphere::store_origin_flag |
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protected |
osg::MatrixTransform* VirtualFixture::NavSphere::tnode |
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protected |
float VirtualFixture::NavSphere::transparency |
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protected |
bool VirtualFixture::NavSphere::vibration_flag |
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protected |
bool VirtualFixture::NavSphere::visible |
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protected |
The documentation for this class was generated from the following files: