vrecko
virtual reality framework
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NavSphere.cpp File Reference
#include <vrecko/Ability.h>
#include <vrecko/BaseClass.h>
#include <vrecko/Scene.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/DeviceManager.h>
#include <vreckoDB/ReaderWriter.h>
#include <osg/ShapeDrawable>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Quat>
#include <osg/CullFace>
#include <stdlib.h>
#include "NavSphere.h"

Variables

osg::Vec3 ray_position = osg::Vec3(0,0,0)
 
osg::Vec3 ray_direction = osg::Vec3(0,0,10)
 
EnvironmentObjecthittedobject
 
Abilitytmpability
 

Variable Documentation

EnvironmentObject* hittedobject
osg::Vec3 ray_direction = osg::Vec3(0,0,10)
osg::Vec3 ray_position = osg::Vec3(0,0,0)
Ability* tmpability