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vrecko
virtual reality framework
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#include <vrecko/Ability.h>#include <vrecko/BaseClass.h>#include <vrecko/Scene.h>#include <vrecko/EventDispatcher.h>#include <vrecko/DeviceManager.h>#include <vreckoDB/ReaderWriter.h>#include <osg/ShapeDrawable>#include <osg/StateSet>#include <osg/Material>#include <osg/Quat>#include <osg/CullFace>#include <stdlib.h>#include "NavSphere.h"Variables | |
| osg::Vec3 | ray_position = osg::Vec3(0,0,0) |
| osg::Vec3 | ray_direction = osg::Vec3(0,0,10) |
| EnvironmentObject * | hittedobject |
| Ability * | tmpability |
| EnvironmentObject* hittedobject |
| osg::Vec3 ray_direction = osg::Vec3(0,0,10) |
| osg::Vec3 ray_position = osg::Vec3(0,0,0) |
| Ability* tmpability |