vrecko
virtual reality framework
|
#include <vrecko/Ability.h>
#include <vrecko/BaseClass.h>
#include <vrecko/Scene.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/DeviceManager.h>
#include <vreckoDB/ReaderWriter.h>
#include <osg/ShapeDrawable>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Quat>
#include <osg/CullFace>
#include <stdlib.h>
#include "NavSphere.h"
Variables | |
osg::Vec3 | ray_position = osg::Vec3(0,0,0) |
osg::Vec3 | ray_direction = osg::Vec3(0,0,10) |
EnvironmentObject * | hittedobject |
Ability * | tmpability |
EnvironmentObject* hittedobject |
osg::Vec3 ray_direction = osg::Vec3(0,0,10) |
osg::Vec3 ray_position = osg::Vec3(0,0,0) |
Ability* tmpability |