#include <SP_SceneInterface.h>
vrecko::SP_SceneInterface::SP_SceneInterface |
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vrecko::SP_SceneInterface::~SP_SceneInterface |
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int vrecko::SP_SceneInterface::getId |
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This method performs the complete collision test as requested. It assumes that all parameters are already validated. The reason to split the validation and this method is that this method may be called from a thread.
Reimplemented in APSpacePartitioning::NoPartitioning_Scene.
int vrecko::SP_SceneInterface::scIntId |
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The documentation for this class was generated from the following file: