vrecko
virtual reality framework
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#include <Message.h>
Public Member Functions | |
virtual const char * | getMessageId () |
MessageVoid () | |
virtual bool | setValueFromString (const char *valueAsString) |
virtual bool | isEqualTo (VreckoMessage *otherMsg) |
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inline |
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inlinevirtual |
Should be overridden to return the name of new class.
Reimplemented from vrecko::VreckoMessage.
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inlinevirtual |
Is the contents of this message same as of the other one (of the same kind)?
Again, OVERRIDING IS REQUIRED for ACTIVATE_INPUT message sending, i.e. "if ability A output pin O outputs message with <em>content</em> M, then create a message M2 (might be different type), send it to ability A2 input pin I". If the respective message is only used simply for direct (much more common) message sending, you DO NOT NEED TO OVERRIDE this method.
Reimplemented from vrecko::VreckoMessage.
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inlinevirtual |
Parses the given string to get the data for this message.
OVERRIDING IS REQUIRED for ACTIVATE_INPUT message sending, i.e. "if ability A output pin O outputs message with <em>content</em> M, then create a message M2 (might be different type), send it to ability A2 input pin I". If the respective message is only used simply for direct (much more common) message sending, you DO NOT NEED TO OVERRIDE this method.
Reimplemented from vrecko::VreckoMessage.