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vrecko
virtual reality framework
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Struct AvatarEye - represents avatar eye's camera parameters. More...
#include <World.h>
Public Attributes | |
| osg::Vec3 | eye_offset |
| offset - Vector from avatar to its eye More... | |
| osg::Matrix | projection |
| projection - Projection matrix of a camera at avatar's eye More... | |
Struct AvatarEye - represents avatar eye's camera parameters.
| osg::Vec3 vrecko::World::AvatarEye::eye_offset |
offset - Vector from avatar to its eye
| osg::Matrix vrecko::World::AvatarEye::projection |
projection - Projection matrix of a camera at avatar's eye