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vrecko
virtual reality framework
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Class for iterating through all environment objects in non-main threads. More...
#include <Scene.h>
Public Member Functions | |
EOIteratorHelper () | |
~EOIteratorHelper () | |
bool | initIteration () |
bool | initIterationFrom (Scene::EOIteratorHelper *sourceHelper, unsigned long dwInitFlags=EOIH_IF_START_BEGINNING) |
void | endIteration () |
bool | getAndLockNextObject (EnvironmentObject **outObject) |
bool | releaseObject (void) |
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BaseClass (const char *startingSenderString) | |
The main constructor. More... | |
BaseClass (BaseClass &bc) | |
Copy constructor. Probably not really used. More... | |
virtual | ~BaseClass () |
Destructor. More... | |
virtual bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL) |
Core initialization. More... | |
virtual bool | initializeFromString (const char *xmlString) |
Helper method that allows to initialize ability from a XML-formatted string. More... | |
virtual void | update (void) |
This method is called periodically in case this instance is registered in Scheduler. More... | |
virtual XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
Save current setting into a XML node. More... | |
bool | inputPresent (const std::string &name) |
Returns true if input pin (not request inputpin ) with given name is present. More... | |
bool | outputPresent (const std::string &name) |
Returns true if output pin (not request output pin) with given name is present. More... | |
void | addInputPin (InputPinBase *pin) |
Adds an input pin. More... | |
void | removeInputPin (InputPinBase *pin) |
Removes an input pin. More... | |
void | addOutputPin (OutputPinBase *pin) |
Adds an output pin. More... | |
void | removeOutputPin (OutputPinBase *pin) |
Removes and output pin. More... | |
void | addRequestInputPin (RequestInputPinBase *pin) |
Adds a request input pin. More... | |
void | removeRequestInputPin (RequestInputPinBase *pin) |
Removes a request input pin. More... | |
void | addRequestOutputPin (RequestOutputPinBase *pin) |
Adds a request output pin. More... | |
void | removeRequestOutputPin (RequestOutputPinBase *pin) |
Removes a request output pin. More... | |
bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
Registers an observer that will be notified if a specific change occurs. More... | |
bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
Unregisters a previously registered observer. More... | |
virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
Internal method for processing the events. More... | |
virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
Internal method for processing the requests. More... | |
virtual const std::string & | getSenderString (void) |
Returns the sender (or receiver) identification string. More... | |
void | reportError (const std::string &error) |
Print error message. More... | |
void | setPriority (long int pr) |
Sets the priority. (Possible problems - read the full description for more info) More... | |
long int | getPriority (void) const |
Returns current object priority. More... | |
void | setAttribute (const std::string &attr_name, int attr_value) |
Sets an attribute value. More... | |
int | getAttribute (const std::string &attr_name) |
Returns attribute value. More... | |
int | getAttribute (const char *attr_name) |
Returns attribute value. More... | |
void | deleteAttribute (const std::string &attr_name) |
Delete an attribute. More... | |
void | setSceneFile (const std::string &sceneFileName) |
Set the name of the file this component was in (and possibly will be saved to). More... | |
const std::string & | getSceneFile () const |
Get the name of the file this component was in. More... | |
virtual void | preInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual void | postInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (const char *xmlString) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
InputPinBase * | getInputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
OutputPinBase * | getOutputPin (const char *strName) |
Returns pointer to an output pin with specified name. More... | |
RequestInputPinBase * | getRequestInputPin (const char *strName) |
Returns pointer to an request input pin with specified name. More... | |
RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
Protected Types | |
typedef DynamicArray < EnvironmentObject * > | EOVector |
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typedef std::map< std::string, int > | AttributeMap |
Attributes. More... | |
typedef std::vector < osg::ref_ptr< IOPinBase > > | PinList |
Protected Member Functions | |
virtual int | processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData) |
Process an incoming notification. More... | |
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bool | sendNotifications (unsigned long notificationType, void *notificationData) |
IOPinBase * | findPinInList (const char *strName, PinList *pinList) |
Internal method to find a given pin in a given list. More... | |
Protected Attributes | |
bool | bInited |
was the search initialized? More... | |
MTLock | generalLock |
EOVector | objects |
A list of all objects in the scene. More... | |
int | currentObjectIndex |
bool | bObjectLocked |
HANDLE | hCollisionEvent1 |
HANDLE | hCollisionEvent2 |
bool | bCollisionOccured_EventExpected |
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AttributeMap | attribute |
MTReadWriteLock | attributeLock |
std::string | senderString |
MTLock | notificationsLock |
std::vector < NOTIFICATION_DESCRIPTION > | notifications |
long int | priority |
const std::string * | sceneFile |
PinList | inputPinsList |
PinList | outputPinsList |
PinList | requestInputPinsList |
PinList | requestOutputPinsList |
Additional Inherited Members | |
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enum | NotificationTypes { NOTIFICATION_DELETE_CLASS = 1, NOTIFICATION_EO_REGISTERING = 2, NOTIFICATION_EO_UNREGISTERING = 4, NOTIFICATION_PROGRAM_TERMINATION = 8, NOTIFICATION_ALL = 0xFFFFFFFF } |
Class for iterating through all environment objects in non-main threads.
Iterating through objects in the main thread is simple, but other threads must watch for sudden objects deletion and additions. This helper class will take care of the problems. HOWEWER, IT IS NECCESSARY to use the helper methods to lock and to RELEASE currently processed object.
NOTE: This class in not fully multihread-protected. It expects that all of the itetration will happen in one thread. Also, it expects that the object unregistrations notifications will came from the main thread (which should happen if other other plug-ins are written correctly)
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protected |
vrecko::Scene::EOIteratorHelper::EOIteratorHelper | ( | ) |
vrecko::Scene::EOIteratorHelper::~EOIteratorHelper | ( | ) |
void vrecko::Scene::EOIteratorHelper::endIteration | ( | ) |
Releases internal structures and deletes the notification interfaces from the scene. Automatically releases the locked object if necessary.
bool vrecko::Scene::EOIteratorHelper::getAndLockNextObject | ( | EnvironmentObject ** | outObject | ) |
Retrieves the object that is next in the iteration and LOCKS it (!!!). That said, other threads (including the main one) can still use the object, but any call to Scene::unregisterEnvironmentObject() will cause that thread to stop and wait until YOU call the EOIteratorHelper::ReleaseObject().
(Note: Multiple iterator helpers can lock the same object. That is not a problem.)
Returns "false" and resets the [*outObject] to NULL in case the helper reached the end of the list.
Automatically releases previously locked object if necessary.
bool vrecko::Scene::EOIteratorHelper::initIteration | ( | ) |
Initializes internal structures (retrieves list of all objects in the scene) and sets the scene to inform this helper about every object addition and deletion.
bool vrecko::Scene::EOIteratorHelper::initIterationFrom | ( | Scene::EOIteratorHelper * | sourceHelper, |
unsigned long | dwInitFlags = EOIH_IF_START_BEGINNING |
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Similar to [initIteration], but the iteration doesn't need to start from the exact beginning, but can start from the object that the other interatorHelper is processing. This is defined through [dwInitFlags], which is a combination of EOIH_IF_* flags.
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protectedvirtual |
Process an incoming notification.
Override this method to react to a registered notification (see addNotification() method).
sender | (BaseClass *) The sender of the notification |
notificationType | (unsigned long) Type of the notification, only ONE bit will be set |
notificationData | (void *) Appropriate notification data, dependent on the notificationType. |
Reimplemented from vrecko::BaseClass.
bool vrecko::Scene::EOIteratorHelper::releaseObject | ( | void | ) |
Releases the object that was previously locked through this helper.
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was the search initialized?
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whether or not is the object with [currentObjectIndex] locked.
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Current position of the iterator. The given object is "LOCKED" if the [bObjectLocked] is true i.e. the object cannot be unregistered from the scene (= deleted). At the beginning the currentObjectIndex is -1.
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A list of all objects in the scene.