#include <Edge.h>
bool CarSim::Edge::direction |
std::map<unsigned int,EdgesCar> CarSim::Edge::edgesCars |
unsigned int CarSim::Edge::from |
unsigned int CarSim::Edge::fromPointRight |
unsigned int CarSim::Edge::fstCarId |
std::map<unsigned int,bool> CarSim::Edge::incomingCars |
osg::Vec3 CarSim::Edge::inPos |
unsigned int CarSim::Edge::lastCarId |
float CarSim::Edge::length |
float CarSim::Edge::lowBoundForStartStopPosOffset |
osg::Vec3 CarSim::Edge::normal |
unsigned int CarSim::Edge::numLanes |
osg::Vec3 CarSim::Edge::outInVec |
osg::Vec3 CarSim::Edge::outPos |
std::queue<unsigned int> CarSim::Edge::putAsideCars |
unsigned int CarSim::Edge::roadId |
float CarSim::Edge::stopBeforeJuncOffset |
float CarSim::Edge::stopOrGoDecisionOffset |
unsigned int CarSim::Edge::tlGreenInterv |
unsigned int CarSim::Edge::to |
unsigned int CarSim::Edge::toPointRight |
unsigned int CarSim::Edge::type |
float CarSim::Edge::widthFPR |
float CarSim::Edge::widthTPR |
The documentation for this struct was generated from the following file:
- C:/Documents/School/OSG/VRECKO/include/vreckoAP/CarSim/Edge.h