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ode::DynamicScene Class Reference

#include <DynamicScene.h>

Inheritance diagram for ode::DynamicScene:
vrecko::Ability vrecko::BaseClass

Classes

class  MessageODERequest
 

Public Types

typedef std::pair< std::string,
double * > 
Object_Pair
 
- Public Types inherited from vrecko::Ability
typedef std::vector
< ParameterStruct
ParameterVector
 Vector of the description of parameters. More...
 
- Public Types inherited from vrecko::BaseClass
enum  NotificationTypes {
  NOTIFICATION_DELETE_CLASS = 1, NOTIFICATION_EO_REGISTERING = 2, NOTIFICATION_EO_UNREGISTERING = 4, NOTIFICATION_PROGRAM_TERMINATION = 8,
  NOTIFICATION_ALL = 0xFFFFFFFF
}
 

Public Member Functions

 DynamicScene ()
 
 ~DynamicScene ()
 
virtual bool initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL)
 Core initialization. More...
 
void update (void)
 
void setEnableFlag (vrecko::EnvironmentObject *_eobject, bool _new_state)
 
void enableAllObjects (void)
 
void setForceToDynamicObject (vrecko::EnvironmentObject *_eobject, float _fx, float _fy, float _fz)
 
void setTorqueToDynamicObject (vrecko::EnvironmentObject *_eobject, float _fx, float _fy, float _fz)
 
void setForce (vrecko::EnvironmentObject *_eobject, osg::Vec3 _fv)
 
void setTorque (vrecko::EnvironmentObject *_eobject, osg::Vec3 _fv)
 
void setLinearVel (vrecko::EnvironmentObject *_eobject, osg::Vec3 _lv)
 
void setAngularVel (vrecko::EnvironmentObject *_eobject, osg::Vec3 _av)
 
- Public Member Functions inherited from vrecko::Ability
virtual ~Ability ()
 copy constructor More...
 
const std::string & getName () const
 Returns the ability name. More...
 
void setPluginName (const char *pName)
 Sets the plugin name. More...
 
const std::string & getPluginName (void) const
 Returns the plugin name. More...
 
const std::string & getID (void) const
 Returns ability the identification string. More...
 
void setID (const char *pID)
 (Internal usage, most people should not need to use it.) Sets the ability ID. More...
 
virtual void clean (void)
 
void setOwner (BaseClass *owner)
 (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
 
BaseClassgetOwner (void)
 Returns the ability owner. More...
 
virtual ParameterVectorgetParameterVector (void)
 Return vector of the parameter description. More...
 
bool isUpdated (void)
 Set update flag. More...
 
virtual const std::string & getSenderString (void)
 Returns the identification string of sender. More...
 
- Public Member Functions inherited from vrecko::BaseClass
 BaseClass (const char *startingSenderString)
 The main constructor. More...
 
 BaseClass (BaseClass &bc)
 Copy constructor. Probably not really used. More...
 
virtual ~BaseClass ()
 Destructor. More...
 
virtual bool initializeFromString (const char *xmlString)
 Helper method that allows to initialize ability from a XML-formatted string. More...
 
virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 Save current setting into a XML node. More...
 
bool inputPresent (const std::string &name)
 Returns true if input pin (not request inputpin ) with given name is present. More...
 
bool outputPresent (const std::string &name)
 Returns true if output pin (not request output pin) with given name is present. More...
 
void addInputPin (InputPinBase *pin)
 Adds an input pin. More...
 
void removeInputPin (InputPinBase *pin)
 Removes an input pin. More...
 
void addOutputPin (OutputPinBase *pin)
 Adds an output pin. More...
 
void removeOutputPin (OutputPinBase *pin)
 Removes and output pin. More...
 
void addRequestInputPin (RequestInputPinBase *pin)
 Adds a request input pin. More...
 
void removeRequestInputPin (RequestInputPinBase *pin)
 Removes a request input pin. More...
 
void addRequestOutputPin (RequestOutputPinBase *pin)
 Adds a request output pin. More...
 
void removeRequestOutputPin (RequestOutputPinBase *pin)
 Removes a request output pin. More...
 
bool addNotification (BaseClass *receiver, unsigned long notificationTypes)
 Registers an observer that will be notified if a specific change occurs. More...
 
bool removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL)
 Unregisters a previously registered observer. More...
 
virtual void processEvent (const std::string &input_name, VreckoMessage *pMessage)
 Internal method for processing the events. More...
 
virtual VreckoMessageprocessRequest (const std::string &request_input_name, VreckoMessage *pMessage)
 Internal method for processing the requests. More...
 
void reportError (const std::string &error)
 Print error message. More...
 
void setPriority (long int pr)
 Sets the priority. (Possible problems - read the full description for more info) More...
 
long int getPriority (void) const
 Returns current object priority. More...
 
void setAttribute (const std::string &attr_name, int attr_value)
 Sets an attribute value. More...
 
int getAttribute (const std::string &attr_name)
 Returns attribute value. More...
 
int getAttribute (const char *attr_name)
 Returns attribute value. More...
 
void deleteAttribute (const std::string &attr_name)
 Delete an attribute. More...
 
void setSceneFile (const std::string &sceneFileName)
 Set the name of the file this component was in (and possibly will be saved to). More...
 
const std::string & getSceneFile () const
 Get the name of the file this component was in. More...
 
virtual void preInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual void postInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (const char *xmlString)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
InputPinBasegetInputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 
OutputPinBasegetOutputPin (const char *strName)
 Returns pointer to an output pin with specified name. More...
 
RequestInputPinBasegetRequestInputPin (const char *strName)
 Returns pointer to an request input pin with specified name. More...
 
RequestOutputPinBasegetRequestOutputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 

Public Attributes

dWorldID _world
 
dSpaceID _space
 
dJointGroupID _contact_group
 

Protected Member Functions

void updateLocationInDynamic (void)
 
void updateLocationInNonDynamic (void)
 
void disableThreshold (void)
 
 DECLARE_REQUEST_INPUT (ODE, MessageODERequest, MessageVoid)
 
- Protected Member Functions inherited from vrecko::Ability
 Ability (const char *theAbilityName)
 
- Protected Member Functions inherited from vrecko::BaseClass
bool sendNotifications (unsigned long notificationType, void *notificationData)
 
virtual int processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData)
 Process an incoming notification. More...
 
IOPinBasefindPinInList (const char *strName, PinList *pinList)
 Internal method to find a given pin in a given list. More...
 

Protected Attributes

osg::Vec3 _gravity
 
double _CFM
 
double _ERP
 
osg::Vec4 _plane
 
std::map
< vrecko::EnvironmentObject
*, ODEObject * > 
_scene_objects
 
std::vector< dGeomID > _objects_dGeomID
 
std::vector< ODEObject * > _dynamic_object
 
osg::Vec3 _retv
 
osg::Quat _retq
 
std::map
< vrecko::EnvironmentObject
*, bool > 
_enabled_objects
 
- Protected Attributes inherited from vrecko::Ability
BaseClasspOwner
 Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
 
std::vector< std::string > parameterString
 
bool updated
 Update flag. It is used for save. More...
 
- Protected Attributes inherited from vrecko::BaseClass
AttributeMap attribute
 
MTReadWriteLock attributeLock
 
std::string senderString
 
MTLock notificationsLock
 
std::vector
< NOTIFICATION_DESCRIPTION
notifications
 
long int priority
 
const std::string * sceneFile
 
PinList inputPinsList
 
PinList outputPinsList
 
PinList requestInputPinsList
 
PinList requestOutputPinsList
 

Additional Inherited Members

- Protected Types inherited from vrecko::BaseClass
typedef std::map< std::string,
int > 
AttributeMap
 Attributes. More...
 
typedef std::vector
< osg::ref_ptr< IOPinBase > > 
PinList
 

Member Typedef Documentation

typedef std::pair<std::string, double*> ode::DynamicScene::Object_Pair

Constructor & Destructor Documentation

ode::DynamicScene::DynamicScene ( )
ode::DynamicScene::~DynamicScene ( )

Member Function Documentation

ode::DynamicScene::DECLARE_REQUEST_INPUT ( ODE  ,
MessageODERequest  ,
MessageVoid   
)
protected
void ode::DynamicScene::disableThreshold ( void  )
protected
void ode::DynamicScene::enableAllObjects ( void  )
virtual bool ode::DynamicScene::initialize ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  parameters = NULL)
virtual

Core initialization.

It is important to place the initializing code here, because especially in the case of Abilities, this is the point when the ID and owner is known and we can react accordingly. (This information is unknown in the constructor.)

You will probably want to override this method. This method supersedes the original preInitialize() / loadXMLParameters() / postInitialize() methods, which are now obsolete, but for the sake of compatibility they are called from the initialize() if the method is not overridden. You can override it and forget about pre/postInitialize() or loadParameters() - it's now an old solution.

Parameters
parameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) Pointer to a XML DOM node, might be NULL if no parameters were specified. The ability should initialize to default values in that case.
Returns
(bool) Returns true on success.

Reimplemented from vrecko::BaseClass.

void ode::DynamicScene::setAngularVel ( vrecko::EnvironmentObject _eobject,
osg::Vec3  _av 
)
void ode::DynamicScene::setEnableFlag ( vrecko::EnvironmentObject _eobject,
bool  _new_state 
)
void ode::DynamicScene::setForce ( vrecko::EnvironmentObject _eobject,
osg::Vec3  _fv 
)
void ode::DynamicScene::setForceToDynamicObject ( vrecko::EnvironmentObject _eobject,
float  _fx,
float  _fy,
float  _fz 
)
void ode::DynamicScene::setLinearVel ( vrecko::EnvironmentObject _eobject,
osg::Vec3  _lv 
)
void ode::DynamicScene::setTorque ( vrecko::EnvironmentObject _eobject,
osg::Vec3  _fv 
)
void ode::DynamicScene::setTorqueToDynamicObject ( vrecko::EnvironmentObject _eobject,
float  _fx,
float  _fy,
float  _fz 
)
void ode::DynamicScene::update ( void  )
virtual

Process the Events.

Reimplemented from vrecko::BaseClass.

void ode::DynamicScene::updateLocationInDynamic ( void  )
protected
void ode::DynamicScene::updateLocationInNonDynamic ( void  )
protected

Member Data Documentation

double ode::DynamicScene::_CFM
protected
dJointGroupID ode::DynamicScene::_contact_group
std::vector<ODEObject *> ode::DynamicScene::_dynamic_object
protected
std::map<vrecko::EnvironmentObject *, bool> ode::DynamicScene::_enabled_objects
protected
double ode::DynamicScene::_ERP
protected
osg::Vec3 ode::DynamicScene::_gravity
protected
std::vector<dGeomID> ode::DynamicScene::_objects_dGeomID
protected
osg::Vec4 ode::DynamicScene::_plane
protected
osg::Quat ode::DynamicScene::_retq
protected
osg::Vec3 ode::DynamicScene::_retv
protected
std::map<vrecko::EnvironmentObject *, ODEObject *> ode::DynamicScene::_scene_objects
protected
dSpaceID ode::DynamicScene::_space
dWorldID ode::DynamicScene::_world

The documentation for this class was generated from the following file: