vrecko
virtual reality framework
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#include <DynamicScene.h>
Public Attributes | |
dBodyID | body |
std::vector< dGeomID * > | geom |
std::vector< double * > | geom_translate |
double | translate [3] |
bool | enable |
unsigned | steps_before_disable_state |
dBodyID ode::ODEObject::body |
bool ode::ODEObject::enable |
std::vector<dGeomID*> ode::ODEObject::geom |
std::vector<double *> ode::ODEObject::geom_translate |
unsigned ode::ODEObject::steps_before_disable_state |
double ode::ODEObject::translate[3] |