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vrecko
virtual reality framework
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VRECKO GUI Item class. More...
#include <GUI_item.h>
Public Member Functions | |
GUI_Item (const char *abName) | |
~GUI_Item () | |
string | getGUIItemName () |
virtual void | pointed (bool pointed)=0 |
Called when user point with cursor (hand, usually) to this GUI element. More... | |
virtual void | setState (GUI_ITEM_STATE newState)=0 |
Set new state of item. More... | |
virtual bool | processAction (const int sensorNumber, const APGUI::GUI_ACTION action, const bool pressed)=0 |
Called when user presses defined button. More... | |
bool | isDefaultStateActive () |
returns if initial state of this item is active (false in most cases) More... | |
void | show () |
void | hide () |
void | hideTooltip () |
void | showTooltip () |
virtual void | setColours (osg::Vec4 colourActive, osg::Vec4 colourDefault, osg::Vec4 colourHovered, osg::Vec4 colourPressed, osg::Vec4 colourDisabled) |
Called, when visual models have to be switched (user pointed or clicked on some GUI item) More... | |
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virtual | ~Ability () |
copy constructor More... | |
const std::string & | getName () const |
Returns the ability name. More... | |
void | setPluginName (const char *pName) |
Sets the plugin name. More... | |
const std::string & | getPluginName (void) const |
Returns the plugin name. More... | |
const std::string & | getID (void) const |
Returns ability the identification string. More... | |
void | setID (const char *pID) |
(Internal usage, most people should not need to use it.) Sets the ability ID. More... | |
virtual void | clean (void) |
void | setOwner (BaseClass *owner) |
(Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More... | |
BaseClass * | getOwner (void) |
Returns the ability owner. More... | |
virtual ParameterVector * | getParameterVector (void) |
Return vector of the parameter description. More... | |
bool | isUpdated (void) |
Set update flag. More... | |
virtual const std::string & | getSenderString (void) |
Returns the identification string of sender. More... | |
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BaseClass (const char *startingSenderString) | |
The main constructor. More... | |
BaseClass (BaseClass &bc) | |
Copy constructor. Probably not really used. More... | |
virtual | ~BaseClass () |
Destructor. More... | |
virtual bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL) |
Core initialization. More... | |
virtual bool | initializeFromString (const char *xmlString) |
Helper method that allows to initialize ability from a XML-formatted string. More... | |
virtual void | update (void) |
This method is called periodically in case this instance is registered in Scheduler. More... | |
virtual XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
Save current setting into a XML node. More... | |
bool | inputPresent (const std::string &name) |
Returns true if input pin (not request inputpin ) with given name is present. More... | |
bool | outputPresent (const std::string &name) |
Returns true if output pin (not request output pin) with given name is present. More... | |
void | addInputPin (InputPinBase *pin) |
Adds an input pin. More... | |
void | removeInputPin (InputPinBase *pin) |
Removes an input pin. More... | |
void | addOutputPin (OutputPinBase *pin) |
Adds an output pin. More... | |
void | removeOutputPin (OutputPinBase *pin) |
Removes and output pin. More... | |
void | addRequestInputPin (RequestInputPinBase *pin) |
Adds a request input pin. More... | |
void | removeRequestInputPin (RequestInputPinBase *pin) |
Removes a request input pin. More... | |
void | addRequestOutputPin (RequestOutputPinBase *pin) |
Adds a request output pin. More... | |
void | removeRequestOutputPin (RequestOutputPinBase *pin) |
Removes a request output pin. More... | |
bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
Registers an observer that will be notified if a specific change occurs. More... | |
bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
Unregisters a previously registered observer. More... | |
virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
Internal method for processing the events. More... | |
virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
Internal method for processing the requests. More... | |
void | reportError (const std::string &error) |
Print error message. More... | |
void | setPriority (long int pr) |
Sets the priority. (Possible problems - read the full description for more info) More... | |
long int | getPriority (void) const |
Returns current object priority. More... | |
void | setAttribute (const std::string &attr_name, int attr_value) |
Sets an attribute value. More... | |
int | getAttribute (const std::string &attr_name) |
Returns attribute value. More... | |
int | getAttribute (const char *attr_name) |
Returns attribute value. More... | |
void | deleteAttribute (const std::string &attr_name) |
Delete an attribute. More... | |
void | setSceneFile (const std::string &sceneFileName) |
Set the name of the file this component was in (and possibly will be saved to). More... | |
const std::string & | getSceneFile () const |
Get the name of the file this component was in. More... | |
virtual void | preInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual void | postInitialize (void) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
virtual bool | loadXMLParameters (const char *xmlString) |
OBSOLETE METHOD, kept for backwards compatibility. More... | |
InputPinBase * | getInputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
OutputPinBase * | getOutputPin (const char *strName) |
Returns pointer to an output pin with specified name. More... | |
RequestInputPinBase * | getRequestInputPin (const char *strName) |
Returns pointer to an request input pin with specified name. More... | |
RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
Returns pointer to an input pin with specified name. More... | |
Protected Member Functions | |
osgText::Text * | GUI_Item::createLabel () |
bool | initialize (bool pointable=true, int sensor=-1) |
basic initialization - common for all GUI Item types More... | |
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Ability (const char *theAbilityName) | |
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bool | sendNotifications (unsigned long notificationType, void *notificationData) |
virtual int | processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData) |
Process an incoming notification. More... | |
IOPinBase * | findPinInList (const char *strName, PinList *pinList) |
Internal method to find a given pin in a given list. More... | |
Protected Attributes | |
string | _name |
Identification of this GUI item. More... | |
string | _receiver |
name of target object or ability More... | |
GUI_ITEM_STATE | _state |
state of item - default, active, disabled, ... More... | |
GUI_Controller * | _controller |
pointer to GUI controller More... | |
osg::Group * | _texts |
osg::ref_ptr< GUI_Text > | _label |
Label - just a static label of Item. More... | |
osg::ref_ptr< GUI_Text > | _toolTip |
Tooltip - appears, when user hover with pointer over item for some time. Controller controls showing and hiding of tooltip. More... | |
EnvironmentObject * | _parent |
Pointer to parent object. More... | |
int | _sensorNumber |
index of input device, that currently pressed GUI item More... | |
osg::ref_ptr < osg::MatrixTransform > | _itemTransform |
transformation node of GUI item - mainly for setting position of GUI Item relatively to the parent Environment Object More... | |
int | _pointedCounter |
How many sensors is pointing to this GUI Item. More... | |
bool | _pressed |
True, when user holds GUI-interaction button pressed, pointing on this GUI item. More... | |
bool | _defaultStateActive |
flag, if this item should be in 'active' state after startup / reset More... | |
osg::Vec4 | _colourActive |
osg::Vec4 | _colourDefault |
osg::Vec4 | _colourHovered |
osg::Vec4 | _colourPressed |
osg::Vec4 | _colourDisabled |
std::vector< Interconnection * > | _interconnections |
list of all created interconnections, More... | |
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BaseClass * | pOwner |
Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More... | |
std::vector< std::string > | parameterString |
bool | updated |
Update flag. It is used for save. More... | |
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AttributeMap | attribute |
MTReadWriteLock | attributeLock |
std::string | senderString |
MTLock | notificationsLock |
std::vector < NOTIFICATION_DESCRIPTION > | notifications |
long int | priority |
const std::string * | sceneFile |
PinList | inputPinsList |
PinList | outputPinsList |
PinList | requestInputPinsList |
PinList | requestOutputPinsList |
Additional Inherited Members | |
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typedef std::vector < ParameterStruct > | ParameterVector |
Vector of the description of parameters. More... | |
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typedef std::map< std::string, int > | AttributeMap |
Attributes. More... | |
typedef std::vector < osg::ref_ptr< IOPinBase > > | PinList |
VRECKO GUI Item class.
Pure virtual class, serve as base for all types of elements of GUI like Icon, Slider, menu,...
Ability can be added as child of EO or world. Ability constructs its own geometry, so parent object can be empty. When ability is removed (e.g. via GUI controller) its removes its geometry from scene graph.
APGUI::GUI_Item::GUI_Item | ( | const char * | abName | ) |
APGUI::GUI_Item::~GUI_Item | ( | ) |
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void APGUI::GUI_Item::hideTooltip | ( | ) |
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basic initialization - common for all GUI Item types
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returns if initial state of this item is active (false in most cases)
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pure virtual |
Called when user point with cursor (hand, usually) to this GUI element.
When pointed, GUI item can change its geometry (e.g. change color, switch to different model) as visual feedback to user
pointed | is true when user points on this item and false when user "unpoint" it. |
Implemented in APGUI::Icon, APGUI::Slider, APGUI::Menu, and APGUI::ColorPicker.
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pure virtual |
Called when user presses defined button.
sensorNumber | which sensor is pressing the button |
action | type of action (main, context, ...) \ param pressed - true if button/key was pressed, false if it was released |
Implemented in APGUI::Icon, APGUI::Slider, APGUI::Menu, APGUI::IconColour, and APGUI::ColorPicker.
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virtual |
Called, when visual models have to be switched (user pointed or clicked on some GUI item)
Reimplemented in APGUI::Slider.
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pure virtual |
Set new state of item.
Implemented in APGUI::Icon, APGUI::Slider, APGUI::Menu, and APGUI::ColorPicker.
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void APGUI::GUI_Item::showTooltip | ( | ) |
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pointer to GUI controller
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flag, if this item should be in 'active' state after startup / reset
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list of all created interconnections,
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transformation node of GUI item - mainly for setting position of GUI Item relatively to the parent Environment Object
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Label - just a static label of Item.
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Identification of this GUI item.
should be unique for each item in GUI
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Pointer to parent object.
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How many sensors is pointing to this GUI Item.
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True, when user holds GUI-interaction button pressed, pointing on this GUI item.
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name of target object or ability
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index of input device, that currently pressed GUI item
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state of item - default, active, disabled, ...
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Tooltip - appears, when user hover with pointer over item for some time. Controller controls showing and hiding of tooltip.