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| GUI_Item (const char *abName) |
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| ~GUI_Item () |
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string | getGUIItemName () |
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virtual void | pointed (bool pointed)=0 |
| Called when user point with cursor (hand, usually) to this GUI element. More...
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virtual void | setState (GUI_ITEM_STATE newState)=0 |
| Set new state of item. More...
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virtual bool | processAction (const int sensorNumber, const APGUI::GUI_ACTION action, const bool pressed)=0 |
| Called when user presses defined button. More...
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bool | isDefaultStateActive () |
| returns if initial state of this item is active (false in most cases) More...
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void | show () |
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void | hide () |
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void | hideTooltip () |
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void | showTooltip () |
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virtual void | setColours (osg::Vec4 colourActive, osg::Vec4 colourDefault, osg::Vec4 colourHovered, osg::Vec4 colourPressed, osg::Vec4 colourDisabled) |
| Called, when visual models have to be switched (user pointed or clicked on some GUI item) More...
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virtual | ~Ability () |
| copy constructor More...
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const std::string & | getName () const |
| Returns the ability name. More...
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void | setPluginName (const char *pName) |
| Sets the plugin name. More...
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const std::string & | getPluginName (void) const |
| Returns the plugin name. More...
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const std::string & | getID (void) const |
| Returns ability the identification string. More...
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void | setID (const char *pID) |
| (Internal usage, most people should not need to use it.) Sets the ability ID. More...
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virtual void | clean (void) |
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void | setOwner (BaseClass *owner) |
| (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
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BaseClass * | getOwner (void) |
| Returns the ability owner. More...
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virtual ParameterVector * | getParameterVector (void) |
| Return vector of the parameter description. More...
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bool | isUpdated (void) |
| Set update flag. More...
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virtual const std::string & | getSenderString (void) |
| Returns the identification string of sender. More...
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| BaseClass (const char *startingSenderString) |
| The main constructor. More...
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| BaseClass (BaseClass &bc) |
| Copy constructor. Probably not really used. More...
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virtual | ~BaseClass () |
| Destructor. More...
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virtual bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL) |
| Core initialization. More...
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virtual bool | initializeFromString (const char *xmlString) |
| Helper method that allows to initialize ability from a XML-formatted string. More...
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virtual void | update (void) |
| This method is called periodically in case this instance is registered in Scheduler. More...
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virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
| Save current setting into a XML node. More...
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bool | inputPresent (const std::string &name) |
| Returns true if input pin (not request inputpin ) with given name is present. More...
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bool | outputPresent (const std::string &name) |
| Returns true if output pin (not request output pin) with given name is present. More...
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void | addInputPin (InputPinBase *pin) |
| Adds an input pin. More...
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void | removeInputPin (InputPinBase *pin) |
| Removes an input pin. More...
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void | addOutputPin (OutputPinBase *pin) |
| Adds an output pin. More...
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void | removeOutputPin (OutputPinBase *pin) |
| Removes and output pin. More...
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void | addRequestInputPin (RequestInputPinBase *pin) |
| Adds a request input pin. More...
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void | removeRequestInputPin (RequestInputPinBase *pin) |
| Removes a request input pin. More...
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void | addRequestOutputPin (RequestOutputPinBase *pin) |
| Adds a request output pin. More...
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void | removeRequestOutputPin (RequestOutputPinBase *pin) |
| Removes a request output pin. More...
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bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
| Registers an observer that will be notified if a specific change occurs. More...
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bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
| Unregisters a previously registered observer. More...
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virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
| Internal method for processing the events. More...
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virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
| Internal method for processing the requests. More...
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void | reportError (const std::string &error) |
| Print error message. More...
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void | setPriority (long int pr) |
| Sets the priority. (Possible problems - read the full description for more info) More...
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long int | getPriority (void) const |
| Returns current object priority. More...
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void | setAttribute (const std::string &attr_name, int attr_value) |
| Sets an attribute value. More...
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int | getAttribute (const std::string &attr_name) |
| Returns attribute value. More...
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int | getAttribute (const char *attr_name) |
| Returns attribute value. More...
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void | deleteAttribute (const std::string &attr_name) |
| Delete an attribute. More...
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void | setSceneFile (const std::string &sceneFileName) |
| Set the name of the file this component was in (and possibly will be saved to). More...
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const std::string & | getSceneFile () const |
| Get the name of the file this component was in. More...
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virtual void | preInitialize (void) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual void | postInitialize (void) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual bool | loadXMLParameters (const char *xmlString) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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InputPinBase * | getInputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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OutputPinBase * | getOutputPin (const char *strName) |
| Returns pointer to an output pin with specified name. More...
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RequestInputPinBase * | getRequestInputPin (const char *strName) |
| Returns pointer to an request input pin with specified name. More...
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RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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VRECKO GUI Item class.
Pure virtual class, serve as base for all types of elements of GUI like Icon, Slider, menu,...
Ability can be added as child of EO or world. Ability constructs its own geometry, so parent object can be empty. When ability is removed (e.g. via GUI controller) its removes its geometry from scene graph.
- Author
- Jiri Chmelik
- Date
- 2011