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APGUI::GUI_Controller Class Reference

GUI Controller class. More...

#include <GUI_Controller.h>

Inheritance diagram for APGUI::GUI_Controller:
vrecko::Ability vrecko::BaseClass

Public Member Functions

 GUI_Controller ()
 
 ~GUI_Controller ()
 
void enableGUI (bool enable)
 enable / disable GUI functions More...
 
ItemsGroupgetorCreateGroup (string groupName)
 If group doesn't exists, create it, return pointer to it, o. More...
 
GUI_ItemgetItembyName (string itemName)
 
string getLayoutString ()
 
bool initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parametersNode)
 Core initialization. More...
 
void registerPointableGuiItem (const unsigned int ID, GUI_Item *item)
 Register a new point-able GUI item to the controller. More...
 
void registerGlobalGuiItem (const int sensor, GUI_Item *item)
 
void reset ()
 reset GUI - set everything to default state (layouts, groups, ...) More...
 
void setMenuShown (const int sensor, Menu *shownMenu)
 Setting _menuShown flag. More...
 
bool setLayout (string name)
 
bool switchLayout (string name)
 
void update ()
 This method is called periodically in case this instance is registered in Scheduler. More...
 
void unregisterGlobalGuiItem (const int sensor, GUI_Item *item)
 
void unregisterPointableGuiItem (const unsigned int ID)
 Unregister a existing point-able GUI item from the controller. More...
 
- Public Member Functions inherited from vrecko::Ability
virtual ~Ability ()
 copy constructor More...
 
const std::string & getName () const
 Returns the ability name. More...
 
void setPluginName (const char *pName)
 Sets the plugin name. More...
 
const std::string & getPluginName (void) const
 Returns the plugin name. More...
 
const std::string & getID (void) const
 Returns ability the identification string. More...
 
void setID (const char *pID)
 (Internal usage, most people should not need to use it.) Sets the ability ID. More...
 
virtual void clean (void)
 
void setOwner (BaseClass *owner)
 (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
 
BaseClassgetOwner (void)
 Returns the ability owner. More...
 
virtual ParameterVectorgetParameterVector (void)
 Return vector of the parameter description. More...
 
bool isUpdated (void)
 Set update flag. More...
 
virtual const std::string & getSenderString (void)
 Returns the identification string of sender. More...
 
- Public Member Functions inherited from vrecko::BaseClass
 BaseClass (const char *startingSenderString)
 The main constructor. More...
 
 BaseClass (BaseClass &bc)
 Copy constructor. Probably not really used. More...
 
virtual ~BaseClass ()
 Destructor. More...
 
virtual bool initializeFromString (const char *xmlString)
 Helper method that allows to initialize ability from a XML-formatted string. More...
 
virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 Save current setting into a XML node. More...
 
bool inputPresent (const std::string &name)
 Returns true if input pin (not request inputpin ) with given name is present. More...
 
bool outputPresent (const std::string &name)
 Returns true if output pin (not request output pin) with given name is present. More...
 
void addInputPin (InputPinBase *pin)
 Adds an input pin. More...
 
void removeInputPin (InputPinBase *pin)
 Removes an input pin. More...
 
void addOutputPin (OutputPinBase *pin)
 Adds an output pin. More...
 
void removeOutputPin (OutputPinBase *pin)
 Removes and output pin. More...
 
void addRequestInputPin (RequestInputPinBase *pin)
 Adds a request input pin. More...
 
void removeRequestInputPin (RequestInputPinBase *pin)
 Removes a request input pin. More...
 
void addRequestOutputPin (RequestOutputPinBase *pin)
 Adds a request output pin. More...
 
void removeRequestOutputPin (RequestOutputPinBase *pin)
 Removes a request output pin. More...
 
bool addNotification (BaseClass *receiver, unsigned long notificationTypes)
 Registers an observer that will be notified if a specific change occurs. More...
 
bool removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL)
 Unregisters a previously registered observer. More...
 
virtual void processEvent (const std::string &input_name, VreckoMessage *pMessage)
 Internal method for processing the events. More...
 
virtual VreckoMessageprocessRequest (const std::string &request_input_name, VreckoMessage *pMessage)
 Internal method for processing the requests. More...
 
void reportError (const std::string &error)
 Print error message. More...
 
void setPriority (long int pr)
 Sets the priority. (Possible problems - read the full description for more info) More...
 
long int getPriority (void) const
 Returns current object priority. More...
 
void setAttribute (const std::string &attr_name, int attr_value)
 Sets an attribute value. More...
 
int getAttribute (const std::string &attr_name)
 Returns attribute value. More...
 
int getAttribute (const char *attr_name)
 Returns attribute value. More...
 
void deleteAttribute (const std::string &attr_name)
 Delete an attribute. More...
 
void setSceneFile (const std::string &sceneFileName)
 Set the name of the file this component was in (and possibly will be saved to). More...
 
const std::string & getSceneFile () const
 Get the name of the file this component was in. More...
 
virtual void preInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual void postInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (const char *xmlString)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
InputPinBasegetInputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 
OutputPinBasegetOutputPin (const char *strName)
 Returns pointer to an output pin with specified name. More...
 
RequestInputPinBasegetRequestInputPin (const char *strName)
 Returns pointer to an request input pin with specified name. More...
 
RequestOutputPinBasegetRequestOutputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 

Protected Member Functions

void pointObjectByID (int sensor_number, unsigned long selectedID)
 Handle pointing to objects. More...
 
bool processAction (const int sensorNumber, const GUI_ACTION action, const bool pressed)
 
bool processContextClick (const int sensorNumber, const bool value)
 
 DECLARE_REQUEST_INPUT (Sensor_0_mainClick, MessageBool, MessageBool)
 
 DECLARE_REQUEST_INPUT (Sensor_1_mainClick, MessageBool, MessageBool)
 
 DECLARE_REQUEST_INPUT (Sensor_0_contextClick, MessageBool, MessageBool)
 
 DECLARE_REQUEST_INPUT (Sensor_1_contextClick, MessageBool, MessageBool)
 
 DECLARE_REQUEST_OUTPUT (SelectedObjectID, MessageInt, MessageObjectID)
 
 DECLARE_INPUT (SwitchLayout, MessageString)
 
- Protected Member Functions inherited from vrecko::Ability
 Ability (const char *theAbilityName)
 
- Protected Member Functions inherited from vrecko::BaseClass
bool sendNotifications (unsigned long notificationType, void *notificationData)
 
virtual int processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData)
 Process an incoming notification. More...
 
IOPinBasefindPinInList (const char *strName, PinList *pinList)
 Internal method to find a given pin in a given list. More...
 

Protected Attributes

bool _disabled
 flag for temporary disabling GUI functions More...
 
int _maxNunberofInputDevices
 Maximum number of input devices, that can interact with GUI. More...
 
int * _pointedIndexes
 array of actually pointed objects IDs - one for each position sensor More...
 
bool _firstTimeUpdate
 
GUI_Item ** _pointedAbilities
 array of pointers to GUI abilities of actually pointed GUI EOs More...
 
GUI_Item ** _pressedAbilities
 array of pointers to GUI abilities of actually pointed GUI EOs More...
 
std::vector< GUI_Item * > * _globalAbilities
 array of stacks of pointers to GUI abilities of global GUI Items (menu, color picker, ) More...
 
Menu ** _shownMenus
 
osg::Vec3 * _actualPositions
 array of actual positions of input devices More...
 
osg::Vec4 _colourActive
 
osg::Vec4 _colourDefault
 
osg::Vec4 _colourHovered
 
osg::Vec4 _colourPressed
 
osg::Vec4 _colourDisabled
 
LayoutMapType _layouts
 map of all defined layouts More...
 
Layout_actualLayout
 Actually used layout. Just one layout is active at all times. More...
 
float _toolTipTime
 Time, in seconds, before tooltip appears. More...
 
osg::Timer _timer
 instance of osg::Timer class - meeasures time, can compute delte of two times, ... More...
 
osg::Timer_t * _pointedTime
 array of timestamp when something was pointed with one of sensors More...
 
bool * _toolTipShown
 array of flags if toolTip is shown for each sensor More...
 
GuiItemMapType _itemsMap
 Map of all GUI related environment objects IDs (key) and pointers to theirs GUI abilities (value). More...
 
std::vector< osg::ref_ptr
< ItemsGroup > > 
_groups
 Map of all used groups of items. More...
 
int _debugButtonPressed
 
int _debugButtonReleased
 
unsigned int _selectionaccumulator
 
- Protected Attributes inherited from vrecko::Ability
BaseClasspOwner
 Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
 
std::vector< std::string > parameterString
 
bool updated
 Update flag. It is used for save. More...
 
- Protected Attributes inherited from vrecko::BaseClass
AttributeMap attribute
 
MTReadWriteLock attributeLock
 
std::string senderString
 
MTLock notificationsLock
 
std::vector
< NOTIFICATION_DESCRIPTION
notifications
 
long int priority
 
const std::string * sceneFile
 
PinList inputPinsList
 
PinList outputPinsList
 
PinList requestInputPinsList
 
PinList requestOutputPinsList
 

Additional Inherited Members

- Public Types inherited from vrecko::Ability
typedef std::vector
< ParameterStruct
ParameterVector
 Vector of the description of parameters. More...
 
- Protected Types inherited from vrecko::BaseClass
typedef std::map< std::string,
int > 
AttributeMap
 Attributes. More...
 
typedef std::vector
< osg::ref_ptr< IOPinBase > > 
PinList
 

Detailed Description

GUI Controller class.

Solving basic functionality of GUI - pointing to elements, clicking, receiving events

Author
Jiri Chmelik
Date
2011

Constructor & Destructor Documentation

APGUI::GUI_Controller::GUI_Controller ( )
APGUI::GUI_Controller::~GUI_Controller ( )

Member Function Documentation

APGUI::GUI_Controller::DECLARE_INPUT ( SwitchLayout  ,
MessageString   
)
protected
APGUI::GUI_Controller::DECLARE_REQUEST_INPUT ( Sensor_0_mainClick  ,
MessageBool  ,
MessageBool   
)
protected
APGUI::GUI_Controller::DECLARE_REQUEST_INPUT ( Sensor_1_mainClick  ,
MessageBool  ,
MessageBool   
)
protected
APGUI::GUI_Controller::DECLARE_REQUEST_INPUT ( Sensor_0_contextClick  ,
MessageBool  ,
MessageBool   
)
protected
APGUI::GUI_Controller::DECLARE_REQUEST_INPUT ( Sensor_1_contextClick  ,
MessageBool  ,
MessageBool   
)
protected
APGUI::GUI_Controller::DECLARE_REQUEST_OUTPUT ( SelectedObjectID  ,
MessageInt  ,
MessageObjectID   
)
protected
void APGUI::GUI_Controller::enableGUI ( bool  enable)

enable / disable GUI functions

GUI_Item * APGUI::GUI_Controller::getItembyName ( string  itemName)
string APGUI::GUI_Controller::getLayoutString ( )
inline
ItemsGroup * APGUI::GUI_Controller::getorCreateGroup ( string  groupName)

If group doesn't exists, create it, return pointer to it, o.

Parameters
groupNamename of group
Returns
pointer to group
bool APGUI::GUI_Controller::initialize ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  parameters)
virtual

Core initialization.

It is important to place the initializing code here, because especially in the case of Abilities, this is the point when the ID and owner is known and we can react accordingly. (This information is unknown in the constructor.)

You will probably want to override this method. This method supersedes the original preInitialize() / loadXMLParameters() / postInitialize() methods, which are now obsolete, but for the sake of compatibility they are called from the initialize() if the method is not overridden. You can override it and forget about pre/postInitialize() or loadParameters() - it's now an old solution.

Parameters
parameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) Pointer to a XML DOM node, might be NULL if no parameters were specified. The ability should initialize to default values in that case.
Returns
(bool) Returns true on success.

Reimplemented from vrecko::BaseClass.

void APGUI::GUI_Controller::pointObjectByID ( int  sensor_number,
unsigned long  selectedID 
)
protected

Handle pointing to objects.

Un-point old pointed object, if such exists. Check, if given ID is related to GUI ability If so, point (highlight) new object and store info about it

Parameters
sensor_numbernumber of sensor pointing to some object
selectedIDID of newly pointed object
bool APGUI::GUI_Controller::processAction ( const int  sensorNumber,
const GUI_ACTION  action,
const bool  pressed 
)
protected
bool APGUI::GUI_Controller::processContextClick ( const int  sensorNumber,
const bool  value 
)
protected
void APGUI::GUI_Controller::registerGlobalGuiItem ( const int  sensor,
GUI_Item item 
)
void APGUI::GUI_Controller::registerPointableGuiItem ( const unsigned int  ID,
GUI_Item item 
)

Register a new point-able GUI item to the controller.

Called from GUI_Item constructor. Should NOT be called from any other place.

Parameters
IDID of Environment Object related to GUI Item
itempointer to GUI Item class instance
void APGUI::GUI_Controller::reset ( )

reset GUI - set everything to default state (layouts, groups, ...)

bool APGUI::GUI_Controller::setLayout ( string  name)
void APGUI::GUI_Controller::setMenuShown ( const int  sensor,
Menu shownMenu 
)

Setting _menuShown flag.

Parameters
sensorindex of related sensor
boolValueflag indicating, if menu is shown or not
Returns
bool APGUI::GUI_Controller::switchLayout ( string  name)
void APGUI::GUI_Controller::unregisterGlobalGuiItem ( const int  sensor,
GUI_Item item 
)
void APGUI::GUI_Controller::unregisterPointableGuiItem ( const unsigned int  ID)

Unregister a existing point-able GUI item from the controller.

Called from GUI_Item destructor. Should NOT be called from any other place.

Parameters
IDID of Environment Object of removed GUI item
void APGUI::GUI_Controller::update ( void  )
virtual

This method is called periodically in case this instance is registered in Scheduler.

The method is called periodically at specified frequency or every frame. Use the Scheduler::addEntity() method to register your class and set the frequency.

Reimplemented from vrecko::BaseClass.

Member Data Documentation

Layout* APGUI::GUI_Controller::_actualLayout
protected

Actually used layout. Just one layout is active at all times.

however, individual GUI Items can exist even out of scope of layouts. Those GUI items are not affected by layout changes

osg::Vec3* APGUI::GUI_Controller::_actualPositions
protected

array of actual positions of input devices

osg::Vec4 APGUI::GUI_Controller::_colourActive
protected
osg::Vec4 APGUI::GUI_Controller::_colourDefault
protected
osg::Vec4 APGUI::GUI_Controller::_colourDisabled
protected
osg::Vec4 APGUI::GUI_Controller::_colourHovered
protected
osg::Vec4 APGUI::GUI_Controller::_colourPressed
protected
int APGUI::GUI_Controller::_debugButtonPressed
protected
int APGUI::GUI_Controller::_debugButtonReleased
protected
bool APGUI::GUI_Controller::_disabled
protected

flag for temporary disabling GUI functions

For example - during virtual tools usage (like a brush) GUI should not react

bool APGUI::GUI_Controller::_firstTimeUpdate
protected
std::vector<GUI_Item *>* APGUI::GUI_Controller::_globalAbilities
protected

array of stacks of pointers to GUI abilities of global GUI Items (menu, color picker, )

std::vector<osg::ref_ptr<ItemsGroup> > APGUI::GUI_Controller::_groups
protected

Map of all used groups of items.

GuiItemMapType APGUI::GUI_Controller::_itemsMap
protected

Map of all GUI related environment objects IDs (key) and pointers to theirs GUI abilities (value).

Used to speed things (selection process) up. It is not entirely necessary - all information stored in map can be computed at any time.

Individual GUI item registers add unregisters them-selfs automatically, during constructor and destructor of GUI_Item class.

LayoutMapType APGUI::GUI_Controller::_layouts
protected

map of all defined layouts

There is always at least one layout defined: "Empty", with no items.

int APGUI::GUI_Controller::_maxNunberofInputDevices
protected

Maximum number of input devices, that can interact with GUI.

For one-person applications, two should be enough

GUI_Item** APGUI::GUI_Controller::_pointedAbilities
protected

array of pointers to GUI abilities of actually pointed GUI EOs

int* APGUI::GUI_Controller::_pointedIndexes
protected

array of actually pointed objects IDs - one for each position sensor

if no object is pointed, than 0 is stored.

osg::Timer_t* APGUI::GUI_Controller::_pointedTime
protected

array of timestamp when something was pointed with one of sensors

GUI_Item** APGUI::GUI_Controller::_pressedAbilities
protected

array of pointers to GUI abilities of actually pointed GUI EOs

unsigned int APGUI::GUI_Controller::_selectionaccumulator
protected
Menu** APGUI::GUI_Controller::_shownMenus
protected
osg::Timer APGUI::GUI_Controller::_timer
protected

instance of osg::Timer class - meeasures time, can compute delte of two times, ...

bool* APGUI::GUI_Controller::_toolTipShown
protected

array of flags if toolTip is shown for each sensor

float APGUI::GUI_Controller::_toolTipTime
protected

Time, in seconds, before tooltip appears.


The documentation for this class was generated from the following files: