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| Menu () |
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| ~Menu () |
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bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parametersNode) |
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bool | initialize (string name, string receiver, int sensor, string label="", string tooltip="", bool pointable=true) |
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void | pointed (bool pointed) |
| Called when user point with cursor (hand, usually) to this GUI element. More...
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bool | processAction (const int sensorNumber, const GUI_ACTION action, const bool pressed) |
| Called when user presses defined button. More...
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void | setState (GUI_ITEM_STATE newState) |
| Set new state of item. More...
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| GUI_Item (const char *abName) |
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| ~GUI_Item () |
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string | getGUIItemName () |
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bool | isDefaultStateActive () |
| returns if initial state of this item is active (false in most cases) More...
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void | show () |
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void | hide () |
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void | hideTooltip () |
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void | showTooltip () |
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virtual void | setColours (osg::Vec4 colourActive, osg::Vec4 colourDefault, osg::Vec4 colourHovered, osg::Vec4 colourPressed, osg::Vec4 colourDisabled) |
| Called, when visual models have to be switched (user pointed or clicked on some GUI item) More...
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virtual | ~Ability () |
| copy constructor More...
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const std::string & | getName () const |
| Returns the ability name. More...
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void | setPluginName (const char *pName) |
| Sets the plugin name. More...
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const std::string & | getPluginName (void) const |
| Returns the plugin name. More...
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const std::string & | getID (void) const |
| Returns ability the identification string. More...
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void | setID (const char *pID) |
| (Internal usage, most people should not need to use it.) Sets the ability ID. More...
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virtual void | clean (void) |
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void | setOwner (BaseClass *owner) |
| (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
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BaseClass * | getOwner (void) |
| Returns the ability owner. More...
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virtual ParameterVector * | getParameterVector (void) |
| Return vector of the parameter description. More...
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bool | isUpdated (void) |
| Set update flag. More...
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virtual const std::string & | getSenderString (void) |
| Returns the identification string of sender. More...
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| BaseClass (const char *startingSenderString) |
| The main constructor. More...
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| BaseClass (BaseClass &bc) |
| Copy constructor. Probably not really used. More...
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virtual | ~BaseClass () |
| Destructor. More...
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virtual bool | initializeFromString (const char *xmlString) |
| Helper method that allows to initialize ability from a XML-formatted string. More...
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virtual void | update (void) |
| This method is called periodically in case this instance is registered in Scheduler. More...
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virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
| Save current setting into a XML node. More...
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bool | inputPresent (const std::string &name) |
| Returns true if input pin (not request inputpin ) with given name is present. More...
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bool | outputPresent (const std::string &name) |
| Returns true if output pin (not request output pin) with given name is present. More...
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void | addInputPin (InputPinBase *pin) |
| Adds an input pin. More...
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void | removeInputPin (InputPinBase *pin) |
| Removes an input pin. More...
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void | addOutputPin (OutputPinBase *pin) |
| Adds an output pin. More...
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void | removeOutputPin (OutputPinBase *pin) |
| Removes and output pin. More...
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void | addRequestInputPin (RequestInputPinBase *pin) |
| Adds a request input pin. More...
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void | removeRequestInputPin (RequestInputPinBase *pin) |
| Removes a request input pin. More...
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void | addRequestOutputPin (RequestOutputPinBase *pin) |
| Adds a request output pin. More...
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void | removeRequestOutputPin (RequestOutputPinBase *pin) |
| Removes a request output pin. More...
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bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
| Registers an observer that will be notified if a specific change occurs. More...
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bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
| Unregisters a previously registered observer. More...
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virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
| Internal method for processing the events. More...
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virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
| Internal method for processing the requests. More...
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void | reportError (const std::string &error) |
| Print error message. More...
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void | setPriority (long int pr) |
| Sets the priority. (Possible problems - read the full description for more info) More...
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long int | getPriority (void) const |
| Returns current object priority. More...
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void | setAttribute (const std::string &attr_name, int attr_value) |
| Sets an attribute value. More...
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int | getAttribute (const std::string &attr_name) |
| Returns attribute value. More...
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int | getAttribute (const char *attr_name) |
| Returns attribute value. More...
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void | deleteAttribute (const std::string &attr_name) |
| Delete an attribute. More...
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void | setSceneFile (const std::string &sceneFileName) |
| Set the name of the file this component was in (and possibly will be saved to). More...
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const std::string & | getSceneFile () const |
| Get the name of the file this component was in. More...
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virtual void | preInitialize (void) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual void | postInitialize (void) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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virtual bool | loadXMLParameters (const char *xmlString) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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InputPinBase * | getInputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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OutputPinBase * | getOutputPin (const char *strName) |
| Returns pointer to an output pin with specified name. More...
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RequestInputPinBase * | getRequestInputPin (const char *strName) |
| Returns pointer to an request input pin with specified name. More...
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RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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int | _activeSensor |
| index of sensor to which this menu will respond More...
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bool | _opened |
| flag, if menu is actualy opened More...
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vrecko::Ability * | _dynamicMenuAbility |
| Pointer to Menu::DynamicMenu ability. More...
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string | _name |
| Identification of this GUI item. More...
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string | _receiver |
| name of target object or ability More...
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GUI_ITEM_STATE | _state |
| state of item - default, active, disabled, ... More...
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GUI_Controller * | _controller |
| pointer to GUI controller More...
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osg::Group * | _texts |
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osg::ref_ptr< GUI_Text > | _label |
| Label - just a static label of Item. More...
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osg::ref_ptr< GUI_Text > | _toolTip |
| Tooltip - appears, when user hover with pointer over item for some time. Controller controls showing and hiding of tooltip. More...
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EnvironmentObject * | _parent |
| Pointer to parent object. More...
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int | _sensorNumber |
| index of input device, that currently pressed GUI item More...
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osg::ref_ptr
< osg::MatrixTransform > | _itemTransform |
| transformation node of GUI item - mainly for setting position of GUI Item relatively to the parent Environment Object More...
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int | _pointedCounter |
| How many sensors is pointing to this GUI Item. More...
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bool | _pressed |
| True, when user holds GUI-interaction button pressed, pointing on this GUI item. More...
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bool | _defaultStateActive |
| flag, if this item should be in 'active' state after startup / reset More...
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osg::Vec4 | _colourActive |
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osg::Vec4 | _colourDefault |
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osg::Vec4 | _colourHovered |
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osg::Vec4 | _colourPressed |
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osg::Vec4 | _colourDisabled |
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std::vector< Interconnection * > | _interconnections |
| list of all created interconnections, More...
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BaseClass * | pOwner |
| Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
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std::vector< std::string > | parameterString |
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bool | updated |
| Update flag. It is used for save. More...
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AttributeMap | attribute |
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MTReadWriteLock | attributeLock |
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std::string | senderString |
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MTLock | notificationsLock |
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std::vector
< NOTIFICATION_DESCRIPTION > | notifications |
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long int | priority |
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const std::string * | sceneFile |
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PinList | inputPinsList |
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PinList | outputPinsList |
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PinList | requestInputPinsList |
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PinList | requestOutputPinsList |
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Menu.
For now, just "connector", it connects GUI functionality with existing Menu plug-in
- Author
- Jiri Chmelik
- Date
- 2011