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vrecko
virtual reality framework
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#include <HUDDisplay.h>
Public Attributes | |
| osg::ref_ptr< osg::Geometry > | geometry |
| string | name |
| int | sizeX |
| int | sizeY |
| int | posX |
| int | posY |
| osg::Vec4f | color |
| bool | visible |
| list< HUDField > | fields |
definition of a window struct. It holds an list of a hudFields
| osg::Vec4f APHUD::HUDWindow::color |
Background color
| osg::ref_ptr<osg::Geometry> APHUD::HUDWindow::geometry |
| string APHUD::HUDWindow::name |
Name of the window (serve as ID)
| int APHUD::HUDWindow::posX |
| int APHUD::HUDWindow::posY |
Sizes and positions of the field
| int APHUD::HUDWindow::sizeX |
| int APHUD::HUDWindow::sizeY |
| bool APHUD::HUDWindow::visible |
Denotes whether the field is visible