vrecko
virtual reality framework
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#include <HUDDisplay.h>
Public Attributes | |
osg::ref_ptr< osg::Geometry > | geometry |
string | name |
int | sizeX |
int | sizeY |
int | posX |
int | posY |
osg::Vec4f | color |
bool | visible |
list< HUDField > | fields |
definition of a window struct. It holds an list of a hudFields
osg::Vec4f APHUD::HUDWindow::color |
Background color
osg::ref_ptr<osg::Geometry> APHUD::HUDWindow::geometry |
string APHUD::HUDWindow::name |
Name of the window (serve as ID)
int APHUD::HUDWindow::posX |
int APHUD::HUDWindow::posY |
Sizes and positions of the field
int APHUD::HUDWindow::sizeX |
int APHUD::HUDWindow::sizeY |
bool APHUD::HUDWindow::visible |
Denotes whether the field is visible