vrecko
virtual reality framework
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This is the complete list of members for gmVector3, including all inherited members.
assign(double, double, double) | gmVector3 | inline |
clamp(double, double) | gmVector3 | inline |
copyTo(float[3]) const | gmVector3 | inline |
copyTo(double[3]) const | gmVector3 | inline |
cross(const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
distance(const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
distanceSquared(const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
dot(const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
double2float(const double *v) | gmVector3 | inline |
float2double(const float *v) | gmVector3 | inline |
gmVector3() | gmVector3 | inline |
gmVector3(const gmVector3 &) | gmVector3 | inline |
gmVector3(double, double, double) | gmVector3 | inline |
isZero() | gmVector3 | inline |
length() const | gmVector3 | inline |
lengthSquared() const | gmVector3 | inline |
lerp(double, const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
line_distance(const gmVector3 &, const gmVector3 &, const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
normalize() | gmVector3 | inline |
operator!=(const gmVector3 &) const | gmVector3 | inline |
operator*(double) const | gmVector3 | inline |
operator*(double, const gmVector3 &) | gmVector3 | friend |
operator*=(double) | gmVector3 | inline |
operator+(const gmVector3 &) const | gmVector3 | inline |
operator+=(const gmVector3 &) | gmVector3 | inline |
operator-(const gmVector3 &) const | gmVector3 | inline |
operator-() const | gmVector3 | inline |
operator-=(const gmVector3 &) | gmVector3 | inline |
operator/(double) const | gmVector3 | inline |
operator/=(double) | gmVector3 | inline |
operator<<(ostream &, const gmVector3 &) | gmVector3 | friend |
operator=(const gmVector3 &) | gmVector3 | inline |
operator==(const gmVector3 &) const | gmVector3 | inline |
operator[](int) | gmVector3 | inline |
operator[](int) const | gmVector3 | inline |
plane_distance(const gmVector3 &, const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
plane_intersect(const gmVector3 &, const gmVector3 &, const gmVector3 &, const gmVector3 &) | gmVector3 | friend |
v_ | gmVector3 | protected |