vrecko
virtual reality framework
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This is the complete list of members for gmMatrix4, including all inherited members.
adjoint() const | gmMatrix4 | |
arb_rotate(gmVector3 &, double) | gmMatrix4 | static |
assign(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) | gmMatrix4 | |
betaSplineBasis(double, double) | gmMatrix4 | static |
bezierBasis() | gmMatrix4 | static |
bsplineBasis() | gmMatrix4 | static |
cardinalBasis(double) | gmMatrix4 | static |
catmullromBasis() | gmMatrix4 | static |
copyTo(float[4][4]) const | gmMatrix4 | inline |
copyTo(double[4][4]) const | gmMatrix4 | inline |
determinant() const | gmMatrix4 | |
gmMatrix4() | gmMatrix4 | |
gmMatrix4(const gmMatrix4 &) | gmMatrix4 | |
gmMatrix4(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) | gmMatrix4 | |
hermiteBasis() | gmMatrix4 | static |
identity() | gmMatrix4 | static |
inverse() const | gmMatrix4 | |
isSingular() const | gmMatrix4 | |
m_ | gmMatrix4 | protected |
mixed_mult(gmVector3 &, const double &) | gmMatrix4 | |
operator!=(const gmMatrix4 &) const | gmMatrix4 | |
operator*(const gmMatrix4 &) const | gmMatrix4 | |
operator*(double) const | gmMatrix4 | |
operator*(double, const gmMatrix4 &) | gmMatrix4 | friend |
operator*(const gmVector4 &) const | gmMatrix4 | |
operator*(const gmVector4 &, const gmMatrix4 &) | gmMatrix4 | friend |
operator*=(const gmMatrix4 &) | gmMatrix4 | |
operator*=(double) | gmMatrix4 | |
operator+(const gmMatrix4 &) const | gmMatrix4 | |
operator+=(const gmMatrix4 &) | gmMatrix4 | |
operator-(const gmMatrix4 &) const | gmMatrix4 | |
operator-() const | gmMatrix4 | |
operator-=(const gmMatrix4 &) | gmMatrix4 | |
operator/(double) const | gmMatrix4 | |
operator/=(double) | gmMatrix4 | |
operator<<(ostream &, const gmMatrix4 &) | gmMatrix4 | friend |
operator=(const gmMatrix4 &) | gmMatrix4 | |
operator==(const gmMatrix4 &) const | gmMatrix4 | |
operator[](int) | gmMatrix4 | inline |
operator[](int) const | gmMatrix4 | inline |
rotate(double, const gmVector3 &axis) | gmMatrix4 | static |
scale(double, double, double) | gmMatrix4 | static |
tauBasis(double, double) | gmMatrix4 | static |
tensedBSplineBasis(double) | gmMatrix4 | static |
transform(const gmVector3 &) const | gmMatrix4 | |
translate(double, double, double) | gmMatrix4 | static |
transpose() const | gmMatrix4 |