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virtual reality framework
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Trace.h
Go to the documentation of this file.
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#ifndef VF_TRACE
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#define VF_TRACE
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#include <
vrecko/Ability.h
>
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#include <osg/Vec4>
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#include <osg/Geode>
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#include <osg/MatrixTransform>
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#include <osg/Group>
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using namespace
vrecko;
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namespace
VirtualFixture{
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class
Trace
:
public
Ability
{
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public
:
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Trace
();
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~Trace
() {};
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void
processEvent(
const
std::string &input_name,
void
*value);
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void
preInitialize(
void
);
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void
postInitialize(
void
);
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void
update(
void
);
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void
display(
void
);
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void
addMarker(osg::Vec3 position);
//add new marker
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void
removeAllMarkers();
//remove all markers from scene and free memory
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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protected
:
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bool
active
;
//if true, it will be active
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bool
visible
;
//if geometric representation will be visible
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osg::MatrixTransform *
tnode
;
//transform node pointer
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osg::Group *
gnode
;
//group pointer -> top node in OSG subtree -> container for all markers
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osg::Geode *
node
;
//geometry node pointer -> for adding new marker
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osg::Vec4
color
;
//color of first marker
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osg::Vec4
color2
;
//color of first marker
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float
transparency
;
//first marker transparency
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float
transparency2
;
//first marker transparency
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float
radius
;
//marker radius -> for geometry
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float
mindistance
;
//minimal distance to new marker (to avoid all markers at the same location)
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int
num_of_markers
;
//amount of markers
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osg::Vec3
latestpos
;
//position of lastest marker
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};
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};
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#endif
src
vreckoAP
VF
Trace.h
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1.8.3.1