vrecko
virtual reality framework
|
Macros | |
#define | VF_AUXILIARY_CPP |
Functions | |
osg::Vec3 | ControlActualPositionReturnCleanPosition (osg::Vec3 Actual) |
bool | ControlActualPosition (osg::Vec3 Actual) |
osg::Vec3 | Vibrate (float frequency, float amplitude, osg::Vec3 direction) |
osg::Vec3 | ForceTransformFunction (float maxforce, osg::Vec3 force) |
float | SmoothEnding (float t) |
Variables | |
osg::Timer | timer |
#define VF_AUXILIARY_CPP |
bool ControlActualPosition | ( | osg::Vec3 | Actual | ) |
osg::Vec3 ControlActualPositionReturnCleanPosition | ( | osg::Vec3 | Actual | ) |
osg::Vec3 ForceTransformFunction | ( | float | maxforce, |
osg::Vec3 | force | ||
) |
float SmoothEnding | ( | float | t | ) |
osg::Vec3 Vibrate | ( | float | frequency, |
float | amplitude, | ||
osg::Vec3 | direction | ||
) |
osg::Timer timer |