vrecko
virtual reality framework
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#include "Drag.h"
#include <vrecko/Scene.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/DeviceManager.h>
#include <vreckoDB/ReaderWriter.h>
#include <stdlib.h>
#include <string.h>
#include <xercesc/dom/DOMNamedNodeMap.hpp>
#include <xercesc/dom/DOMAttr.hpp>
#include <sstream>
#include <map>
#include "mvect++.h"
#include <osg/Timer>
Macros | |
#define | vmsg(s) if (verbose) cout << s; |
#define | DIFF2FORCEMULTIPLIER 1 |
Variables | |
int | verbose =0 |
osg::Timer | ptimer |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | node |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | node2 |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | node3 |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * | node4 |
float | tempFloat [5] |
map< string, CGesture * > | gestures |
string | tmpName |
CGesture * | tmpGesture |
CMVect * | tmpMVect |
string | tempString |
bool | tempBool |
char | tempChar |
#define DIFF2FORCEMULTIPLIER 1 |
#define vmsg | ( | s | ) | if (verbose) cout << s; |
map<string, CGesture*> gestures |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode* node |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node2 |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node3 |
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node4 |
osg::Timer ptimer |
bool tempBool |
char tempChar |
float tempFloat[5] |
string tempString |
CGesture* tmpGesture |
CMVect* tmpMVect |
string tmpName |
int verbose =0 |