vrecko
virtual reality framework
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Drag.cpp File Reference
#include "Drag.h"
#include <vrecko/Scene.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/DeviceManager.h>
#include <vreckoDB/ReaderWriter.h>
#include <stdlib.h>
#include <string.h>
#include <xercesc/dom/DOMNamedNodeMap.hpp>
#include <xercesc/dom/DOMAttr.hpp>
#include <sstream>
#include <map>
#include "mvect++.h"
#include <osg/Timer>

Macros

#define vmsg(s)   if (verbose) cout << s;
 
#define DIFF2FORCEMULTIPLIER   1
 

Variables

int verbose =0
 
osg::Timer ptimer
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
node
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
node2
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
node3
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
node4
 
float tempFloat [5]
 
map< string, CGesture * > gestures
 
string tmpName
 
CGesturetmpGesture
 
CMVecttmpMVect
 
string tempString
 
bool tempBool
 
char tempChar
 

Macro Definition Documentation

#define DIFF2FORCEMULTIPLIER   1
#define vmsg (   s)    if (verbose) cout << s;

Variable Documentation

map<string, CGesture*> gestures
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode* node
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node2
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node3
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node4
osg::Timer ptimer
bool tempBool
char tempChar
float tempFloat[5]
string tempString
CGesture* tmpGesture
CMVect* tmpMVect
string tmpName
int verbose =0