vrecko
virtual reality framework
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#include "PHANToMAvatar.h"
#include <vreckoDB/ReaderWriter.h>
#include <vrecko/Scene.h>
#include <vrecko/PHANToM.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/DeviceManager.h>
#include <ph_lib_data_structs.h>
#include <esg/spacesorting/FDH14Tree.h>
#include <esg/OSGPolygon.h>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Material>
#include <esg/OSGAdapter.h>
Classes | |
struct | Triangle |
Functions | |
double | pointToTriangleDistance (osg::Vec3 P1, osg::Vec3 P2, osg::Vec3 P3, osg::Vec3 P0) |
Variables | |
CPhantomRec * | pCPhRec |
EnvironmentObject * | pVPosModel |
double pointToTriangleDistance | ( | osg::Vec3 | P1, |
osg::Vec3 | P2, | ||
osg::Vec3 | P3, | ||
osg::Vec3 | P0 | ||
) |
CPhantomRec* pCPhRec |
EnvironmentObject* pVPosModel |