1 #ifndef NOPARTITIONING_SCENE
2 #define NOPARTITIONING_SCENE
11 using namespace vrecko;
13 namespace APSpacePartitioning {
16 #define SP_SCENE_INTERFACE_ID__NOPARTITIONING 1
31 virtual void preInitialize(
void);
32 virtual void update();
64 __int64 ctrTimeLast, ctrTimeNew, computeTimeLast,computeTimeNew,
freq;
77 virtual inline bool isIntersection(osg::Vec3f pos1, osg::Vec3f pos2,
float radius1,
float radius2);
78 virtual inline void updateBoundingBox(osg::Node *pNode);
80 LARGE_INTEGER detectiontime1, detectiontime2, looptime1,
looptime2, fr;