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APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject Struct Reference

#include <NoPartitioning_Scene.h>

Public Attributes

long objectID
 
int voxelSize
 
float boundingSphereRadius
 
osg::Vec3f boundingSpherePosition
 
osg::Vec3f position
 
float timeDivision
 

Detailed Description

Stores a number of voxels of object, its bounding spehere, ID of object and time Division

Member Data Documentation

osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::boundingSpherePosition
float APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::boundingSphereRadius
long APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::objectID
osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::position
float APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::timeDivision

this is not TIME, it is timeDivision of a total avalaible time dedicated for computation of collisions [0.0 to 1.0]

int APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::voxelSize

Total count of voxels the object datastructure posses


The documentation for this struct was generated from the following file: