vrecko
virtual reality framework
|
#include <NoPartitioning_Scene.h>
Public Attributes | |
long | objectID |
int | voxelSize |
float | boundingSphereRadius |
osg::Vec3f | boundingSpherePosition |
osg::Vec3f | position |
float | timeDivision |
Stores a number of voxels of object, its bounding spehere, ID of object and time Division
osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::boundingSpherePosition |
float APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::boundingSphereRadius |
long APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::objectID |
osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::position |
float APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::timeDivision |
this is not TIME, it is timeDivision of a total avalaible time dedicated for computation of collisions [0.0 to 1.0]
int APSpacePartitioning::NoPartitioning_Scene::CollisionStructObject::voxelSize |
Total count of voxels the object datastructure posses