vrecko
virtual reality framework
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PointShell_Object_Data.h File Reference
#include <list>
#include <vector>
#include <stack>
#include <string>
#include "PointShell_Object_Data_LOD_Builder.h"
#include "GeometryLoaderBase.h"
#include "SP_Object_Data_Base.h"
#include <vrecko/Ability.h>
#include <vrecko/Scene.h>
#include <helpers/DynamicTree.h>
#include <helpers/BufFile.h>
#include <osg/BoundingBox>
#include <osg/PolygonMode>
#include <osg/StateSet>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/Geometry>

Go to the source code of this file.

Classes

class  APSpacePartitioning::PointShellGeneric_Object_Data< _NodeType >
 
class  APSpacePartitioning::PointShell_SimpleNode
 
class  APSpacePartitioning::PointShell_Object_Data
 
struct  APSpacePartitioning::PointShell_Object_Data::PSpoint
 

Namespaces

namespace  APSpacePartitioning
 

Macros

#define FACE(x)   ((FaceBase*)getFace(x))
 
#define VERTEX(x)   ((VertexBase*)getVertex(x))
 

Macro Definition Documentation

#define FACE (   x)    ((FaceBase*)getFace(x))
#define VERTEX (   x)    ((VertexBase*)getVertex(x))