#include <list>
#include <vector>
#include <stack>
#include <string>
#include "PointShell_Object_Data_LOD_Builder.h"
#include "GeometryLoaderBase.h"
#include "SP_Object_Data_Base.h"
#include <vrecko/Ability.h>
#include <vrecko/Scene.h>
#include <helpers/DynamicTree.h>
#include <helpers/BufFile.h>
#include <osg/BoundingBox>
#include <osg/PolygonMode>
#include <osg/StateSet>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/Geometry>
Go to the source code of this file.
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#define | FACE(x) ((FaceBase*)getFace(x)) |
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#define | VERTEX(x) ((VertexBase*)getVertex(x)) |
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#define FACE |
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x | ) |
((FaceBase*)getFace(x)) |
#define VERTEX |
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x | ) |
((VertexBase*)getVertex(x)) |