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mvect.h
Go to the documentation of this file.
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/* mvect - movement vector
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* Ludek Pokluda, xpokluda@fi.muni.cz
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* v0.0.2 21.11.2002
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*/
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#ifndef _MVECT_
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#define _MVECT_
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#include "
gm.h
"
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namespace
mv{
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struct
CPoint
{
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gmVector3
Pos
;
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//bool Relativ; //true relative, false absolute
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bool
Movable
;
//true relative, false absolute
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// double Velocity; //velocity at control point
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double
WTime
;
//wait time
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//int Control;
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};
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//enum _VType {ABS,REL,POINT}; //vector type .. absolute (P+V), relative (V), point (P)
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//typedef enum _VType VTYPE; //vector type .. absolute (P+V), relative (V), point (P)
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class
CMVect
{
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// CPoint *PBeg; //first point of vector
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// CPoint *PEnd; //last point of vector
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gmVector3
Vect;
//vector itself (PEnd - PBeg, but could be relative)
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bool
Once;
//play once (and remove) if true, else play many times
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double
V0;
//starting velocity
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double
V1;
//ending velocity
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// VTYPE VType; //vector type (absolute, relative, point)
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public
:
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/*
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CMVect();//
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*/
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CMVect
(
gmVector3
newvect,
double
newv0=1,
double
newv1=1,
bool
newonce=
false
);
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CMVect
(
double
nx=0,
double
ny=0,
double
nz=0,
double
newv0=1,
double
newv1=1,
bool
newonce=
false
);
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// CMVect(CPoint *NewPBeg);
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// CMVect(CPoint *NewPBeg,Point *NewPEnd,gmVector3 Vect, VTYPE newvtype);
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CMVect
(
CMVect
&OtherVector);
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~CMVect
();
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// VTYPE getVType();
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// void setVType(VTYPE val);
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// CPoint* getPBeg();
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// CPoint* getPEnd();
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void
setOnce
(
bool
newonce) {Once = newonce;};
//deprecated
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bool
getOnce
() {
return
Once;};
//deprecated
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void
setV0
(
double
newv0) {V0 = newv0;};
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double
getV0
() {
return
V0;};
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void
setV1
(
double
newv1) {V1 = newv1;};
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double
getV1
(){
return
V1;};
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void
setVect
(
gmVector3
newvect) {Vect=newvect;};
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gmVector3
getVect
() {
return
Vect;};
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gmVector3
Eval
(
double
p);
//position on vector by param from <0,1>
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double
Length
() {
return
Vect.
length
();};
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};
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}
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#endif
src
vreckoAP
VF
mvect.h
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