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AP_VirtualFixture.cpp
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gesture.cpp
gesture.h
gm.h
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gm_mat4.h
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mvect++.h
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mvect.h
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NavSphere.h
PHANToMAvatar.cpp
PHANToMAvatar.h
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PHEffect.h
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VibrationLabelActivator.h
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gesture.h
Go to the documentation of this file.
1
/* gesture - list of mvectors
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* Ludek Pokluda, xpokluda@fi.muni.cz
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* v0.0.2 22.11.2002
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*/
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/*
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* SPoint - starting position of gesture
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* RVect - relative vector (it's used for translation to SPoint position
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*/
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#ifndef _GESTURE_
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#define _GESTURE_
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#include <vector>
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#include "
mvect.h
"
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namespace
mv{
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class
CGesture
{
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public
:
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CMVect
RVect
;
//relative vector
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std::vector<CMVect *>
Vectors
;
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//std::vector<Point *> Points;
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// CPoint SPoint; //starting position of gesture
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gmVector3
SPoint
;
//starting position of gesture
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bool
Movable
;
//if SPoint is not absolute = TRUE;
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double
WTime
;
//wait time (in seconds) before gesture is played (if in forward direction)
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public
:
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CGesture
();
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CGesture
(
const
CGesture
&othergesture);
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~CGesture
();
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void
addVectOnEnd
(
CMVect
*newmvect);
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void
delVectOnEnd
();
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void
delAllVect
();
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void
setSPoint
(
gmVector3
newpoint) {
SPoint
= newpoint;};
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gmVector3
getSPoint
() {
return
SPoint
;};
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void
setMovable
(
bool
val) {
Movable
= val;};
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bool
getMovable
() {
return
Movable
;};
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void
setWTime
(
double
newwtime) {
WTime
= newwtime;};
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double
getWTime
() {
return
WTime
;};
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};
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}
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#endif
src
vreckoAP
VF
gesture.h
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