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ToolRotation.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
DATool.h
"
4
#include "
PoA.h
"
5
6
namespace
APDYNAMICART
7
{
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10
14
class
ToolRotation
:
public
DATool
15
{
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public
:
17
ToolRotation
();
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virtual
void
activate
();
21
virtual
void
deactivate
();
22
virtual
void
turnOn
();
23
virtual
void
turnOff
();
24
virtual
void
update
();
25
26
osg::Vec3
getCursorPosition
();
27
28
virtual
bool
initialize
(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parameters = NULL );
29
31
std::string
createMenuStructure
();
32
void
guiItemClicked
(
const
char
* itemID);
33
void
menuSliderChanged
(
const
char
* sliderID,
float
sliderPos);
34
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protected
:
37
PoA
*
getSelectedPoA
();
38
void
initMenu
();
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osg::Vec3
_DAAposition
;
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osg::Quat
_DAAOrientation
;
42
osg::Vec3
_DAAScale
;
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osg::ref_ptr<PoA>
_poa
;
44
osg::Vec3
_initCurPos
;
45
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APGUI::Menu
*
_menuAbility
;
47
APGUI::GUI_Controller
*
_guiController
;
48
osg::Vec3
_baseAxis
;
49
53
DECLARE_REQUEST_OUTPUT
(SensorTransformation, MessageInt,
MessageSensorTransformation
);
54
DECLARE_REQUEST_OUTPUT
(SelectedObjectID, MessageInt, MessageObjectID);
56
DECLARE_INPUT
(GUIItemClicked,
MessageString
);
57
DECLARE_INPUT
(CreateMenuStructure, MessageInt);
58
DECLARE_INPUT
(HidingMenu, MessageBool);
59
DECLARE_OUTPUT
(MenuStructure,
MessageString
);
60
};
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}
include
vreckoAP
DynamicArt
ToolRotation.h
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