vrecko
virtual reality framework
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#include "ColorGen.h"
#include <osg\BoundsChecking>
#include <osg\BufferObject>
Go to the source code of this file.
Classes | |
struct | Sector |
class | SectorColorGen |
Typedefs | |
typedef osg::ref_ptr< Sector > | SectorPtr |
typedef std::vector< SectorPtr > | SectorArray |
typedef osg::ref_ptr < SectorColorGen > | SectorColorGenPtr |
typedef std::vector<SectorPtr> SectorArray |
typedef osg::ref_ptr<SectorColorGen> SectorColorGenPtr |