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vrecko
virtual reality framework
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#include <osg/Geode>
#include "Pattern.h"
#include <osg/NodeCallback>
#include <osg/LineWidth>
#include <osg/CopyOp>
Go to the source code of this file.
Classes | |
class | APDYNAMICART::PatternsGeode |
Namespaces | |
namespace | APDYNAMICART |
Typedefs | |
typedef osg::ref_ptr < PatternsGeode > | APDYNAMICART::PatternGeodePtr |
typedef std::vector < PatternGeodePtr > | APDYNAMICART::PatternGeodeList |