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vrecko
virtual reality framework
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#include <vector>#include <map>#include <osg/Notify>#include <osg/Node>#include <osg/Geode>#include <osg/Group>#include <osg/ShadeModel>#include <osg/CullFace>#include <osg/StateSet>#include <osgDB/Registry>#include <osgDB/ReadFile>#include <osgUtil/Optimizer>#include <osgCal/CoreModel>#include <osgCal/Model>Go to the source code of this file.
Classes | |
| struct | GeometryState |
| uchovava informace o statickem modelu, jeho data v pameti a pocet referenci (instanci modelu ve scene) More... | |
| struct | AnimatedGeometryState |
| uchovava informace o animovanem Cal3D modelu, jeho data v pameti a pocet referenci More... | |
| class | DeleteObserver |
| rozhrani pro objekty, ktere zajima udalost Delete More... | |
| class | GetObserver |
| rozhrani pro objekty, ktere zajima udalost Get More... | |
| class | AddObserver |
| rozhrani pro objekty, ktere zajima udalost Add More... | |
| class | ModelManager |