vrecko
virtual reality framework
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ModelManager.h File Reference
#include <vector>
#include <map>
#include <osg/Notify>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/ShadeModel>
#include <osg/CullFace>
#include <osg/StateSet>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgCal/CoreModel>
#include <osgCal/Model>

Go to the source code of this file.

Classes

struct  GeometryState
 uchovava informace o statickem modelu, jeho data v pameti a pocet referenci (instanci modelu ve scene) More...
 
struct  AnimatedGeometryState
 uchovava informace o animovanem Cal3D modelu, jeho data v pameti a pocet referenci More...
 
class  DeleteObserver
 rozhrani pro objekty, ktere zajima udalost Delete More...
 
class  GetObserver
 rozhrani pro objekty, ktere zajima udalost Get More...
 
class  AddObserver
 rozhrani pro objekty, ktere zajima udalost Add More...
 
class  ModelManager