vrecko
virtual reality framework
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#include <vector>
#include <map>
#include <osg/Notify>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/ShadeModel>
#include <osg/CullFace>
#include <osg/StateSet>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgCal/CoreModel>
#include <osgCal/Model>
Go to the source code of this file.
Classes | |
struct | GeometryState |
uchovava informace o statickem modelu, jeho data v pameti a pocet referenci (instanci modelu ve scene) More... | |
struct | AnimatedGeometryState |
uchovava informace o animovanem Cal3D modelu, jeho data v pameti a pocet referenci More... | |
class | DeleteObserver |
rozhrani pro objekty, ktere zajima udalost Delete More... | |
class | GetObserver |
rozhrani pro objekty, ktere zajima udalost Get More... | |
class | AddObserver |
rozhrani pro objekty, ktere zajima udalost Add More... | |
class | ModelManager |