vrecko
virtual reality framework
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#include "precompiled.h"
#include <stdio.h>
#include <windows.h>
#include "Nx.h"
#include <vreckoAP/DynamicArt/Timing.h>
Macros | |
#define | NOMINMAX |
Functions | |
float | getCurrentTime () |
float | getElapsedTime () |
#define NOMINMAX |
float getCurrentTime | ( | ) |
float getElapsedTime | ( | ) |