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virtual reality framework
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include
base
AP_base.h
Avatar.h
Display.h
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MTMatrixTransform.h
Rotate.h
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ShowFDHModel.h
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Rotate.h
Go to the documentation of this file.
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#ifndef ROTATE_H
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#define ROTATE_H
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EnvironmentObject.h
>
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using namespace
vrecko;
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namespace
base {
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class
Rotate
:
public
Ability
{
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public
:
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Rotate
();
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~Rotate
() {};
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void
preInitialize(
void
);
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void
update(
void
);
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*saveXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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ParameterVector
*
getParameterVector
(
void
) {
return
pParameterVector;}
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static
ParameterVector
*
pParameterVector
;
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protected
:
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float
angle
,
step
;
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EnvironmentObject
*
owner
;
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};
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}
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#endif
include
base
Rotate.h
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