vrecko
virtual reality framework
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#include <osg/Vec3>
#include <osg/Matrix>
#include <osg/MatrixTransform>
#include <vrecko/IOPins.h>
#include <vrecko/BaseClass.h>
#include <vrecko/Ability.h>
#include <vrecko/Message.h>
#include <vector>
#include <esg/Definitions.h>
Go to the source code of this file.
Classes | |
class | vrecko::EnvironmentObject |
struct | vrecko::EnvironmentObject::UserData |
Here are stored pointer to UserData and its type. More... | |
Namespaces | |
namespace | esg |
namespace | osg |
namespace | vrecko |
Second level of space paritioning queries - detailed searching inside object. | |
Macros | |
#define | SYSTEM_VISIBLE_OBJECT_TRAVERSAL_MASK 0x00000001 |
#define | RECEIVES_SHADOW_TRAVERSAL_MASK 0x20 |
#define | CASTS_SHADOW_TRAVERSAL_MASK 0x40 |
#define | SYSTEM_TRAVERSAL_MASK__MASK (RECEIVES_SHADOW_TRAVERSAL_MASK | CASTS_SHADOW_TRAVERSAL_MASK) |
Variables | |
class VRECKO_EXPORT | vrecko::Scene |
#define CASTS_SHADOW_TRAVERSAL_MASK 0x40 |
#define RECEIVES_SHADOW_TRAVERSAL_MASK 0x20 |
#define SYSTEM_TRAVERSAL_MASK__MASK (RECEIVES_SHADOW_TRAVERSAL_MASK | CASTS_SHADOW_TRAVERSAL_MASK) |
#define SYSTEM_VISIBLE_OBJECT_TRAVERSAL_MASK 0x00000001 |