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virtual reality framework
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AP_DynamicArt.h
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ParticleSystem.h
Go to the documentation of this file.
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#ifndef _DA_PARTICLE_SYSTEM_H
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#define _DA_PARTICLE_SYSTEM_H
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using namespace
vrecko;
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namespace
APDYNAMICART
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{
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struct
ParticleSystemParameters
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{
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double
lifeTime
;
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double
gravity
;
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double
BirthRateMin
, BirthRateMax;
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double
sizeBirth,
sizeDeath
;
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double
speedMin
, speedMax;
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double
dispersion
;
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string
textureFile
;
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};
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void
createParticleSystem
( osg::Group* emmitterParent, osg::Group* particleSystemParent,
ParticleSystemParameters
*params );
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}
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#endif // _DA_PARTICLE_SYSTEM_H
include
vreckoAP
DynamicArt
ParticleSystem.h
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