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virtual reality framework
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MediaPath.h
Go to the documentation of this file.
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#ifndef __MEDIA_PATH__
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#define __MEDIA_PATH__
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/*
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This function locates the media associated with the sample in a non platform specific way.
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For example it searches the Samples\Media directory on the PC (assuming the exe is in the bin directory or
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or project directory after a compile). This helps prevent duplicate resources for samples.
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On the XBox360 the game specific drive alias is added to the path(ie d:\).
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On PS3 no change is made.
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fname - File name of media file
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buff - buffer to put media path in
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return - buff.
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*/
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char
*
FindMediaFile
(
const
char
*fname,
char
*buff);
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char
*
GetTempFilePath
(
char
*buff);
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#endif
src
vreckoAP
PhysX
common code
MediaPath.h
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