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AP_PhysX.cpp File Reference
#include "precompiled.h"
#include <string.h>
#include "AP_PhysX.h"

Functions

char ** PhysX_getAbilityList (void)
 
AbilityPhysX_getAbilityInstance (const char *cName)
 
std::string PhysX_getPluginDescription (void)
 
std::string PhysX_getAbilityDescription (std::string name)
 
void PhysX_setAbilitiesParameters (void)
 

Variables

char * _PhysX_plugin_name = { "PhysX" }
 
char * _PhysX_ability_name []
 
char * _PhysX_ability_description []
 
Ability_new_ability
 

Function Documentation

std::string PhysX_getAbilityDescription ( std::string  name)
Ability* PhysX_getAbilityInstance ( const char *  cName)
char** PhysX_getAbilityList ( void  )
std::string PhysX_getPluginDescription ( void  )
void PhysX_setAbilitiesParameters ( void  )

Variable Documentation

Ability* _new_ability
char* _PhysX_ability_description[]
Initial value:
= {
"PhysX scene",
"Visual Remote Debugger",
"Plane PhysX object",
"Box PhysX object",
"Sphere PhysX object",
"Capsule PhysX object",
"Revolute joint PhysX object",
"Fixed joint PhysX object",
"Spherical joint PhysX object",
"Prismatic joint PhysX object",
"Cylindrical joint PhysX object",
"Distance joint PhysX object",
"PointInPlane Joint PhysX Object",
"PointOnLine Joint PhysX Object",
"Pulley Joint PhysX Object"
"Fluid",
"Cloth",
""}
char* _PhysX_ability_name[]
Initial value:
= {
"PhysXScene",
"RemoteDebugger",
"Plane",
"Box",
"Sphere",
"Capsule",
"RevoluteJoint",
"FixedJoint",
"SphericalJoint",
"PrismaticJoint",
"CylindricalJoint",
"DistanceJoint",
"PointInPlaneJoint",
"PointOnLineJoint",
"PulleyJoint",
"Fluid",
"Cloth",
""}
char* _PhysX_plugin_name = { "PhysX" }