vrecko
virtual reality framework
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Vrecko - the Virtual Reality Engine
Dynamic Art module
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common code
AP_PhysX.cpp
AP_PhysX.h
BaseActor.cpp
BaseActor.h
BaseJoint.cpp
BaseJoint.h
BasePhysXObject.cpp
BasePhysXObject.h
Box.cpp
Box.h
Capsule.cpp
Capsule.h
Cloth.cpp
Cloth.h
ClothDrawable.h
CoreActorDesc.cpp
CoreActorDesc.h
CylindricalJoint.h
DistanceJoint.cpp
DistanceJoint.h
ErrorReporter.h
FixedJoint.h
Fluid.cpp
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FluidDrawable.h
ForceField.cpp
ForceField.h
Helper.cpp
Helper.h
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MaterialManager.cpp
MaterialManager.h
Particle.h
PhysXObject.h
PhysXScene.cpp
PhysXScene.h
PhysXVreckoMessages.cpp
PhysXVreckoMessages.h
Plane.cpp
Plane.h
PointInPlaneJoint.h
PointOnLineJoint.h
precompiled.cpp
precompiled.h
PrismaticJoint.h
PulleyJoint.cpp
PulleyJoint.h
RemoteDebugger.cpp
RemoteDebugger.h
RevoluteJoint.cpp
RevoluteJoint.h
Sphere.cpp
Sphere.h
SphericalJoint.cpp
SphericalJoint.h
UpdatablePhysXObject.cpp
UpdatablePhysXObject.h
ShootingSimulation
SpacePartitioning
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vreckoDP
vreckoUtils
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SphericalJoint.cpp File Reference
#include "
precompiled.h
"
#include "
SphericalJoint.h
"
src
vreckoAP
PhysX
SphericalJoint.cpp
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